Struct bevy_render::render_resource::encase::DynamicUniformBuffer
source · pub struct DynamicUniformBuffer<B> { /* private fields */ }
Expand description
Dynamic uniform buffer wrapper facilitating RW operations
Implementations§
source§impl<B> DynamicUniformBuffer<B>
impl<B> DynamicUniformBuffer<B>
sourcepub const fn new(buffer: B) -> DynamicUniformBuffer<B>
pub const fn new(buffer: B) -> DynamicUniformBuffer<B>
Creates a new dynamic uniform buffer wrapper with an alignment of 256 (default alignment in the WebGPU spec).
sourcepub const fn new_with_alignment(
buffer: B,
alignment: u64
) -> DynamicUniformBuffer<B>
pub const fn new_with_alignment( buffer: B, alignment: u64 ) -> DynamicUniformBuffer<B>
Creates a new dynamic uniform buffer wrapper with a given alignment.
Panics
- if
alignment
is not a power of two. - if
alignment
is less than 32 (min alignment imposed by the WebGPU spec).
pub fn set_offset(&mut self, offset: u64)
pub fn into_inner(self) -> B
source§impl<B> DynamicUniformBuffer<B>where
B: BufferMut,
impl<B> DynamicUniformBuffer<B>where B: BufferMut,
source§impl<B> DynamicUniformBuffer<B>where
B: BufferRef,
impl<B> DynamicUniformBuffer<B>where B: BufferRef,
pub fn read<T>(&mut self, value: &mut T) -> Result<(), Error>where T: ShaderType + ReadFrom,
pub fn create<T>(&mut self) -> Result<T, Error>where T: ShaderType + CreateFrom,
Trait Implementations§
source§impl<B> AsMut<B> for DynamicUniformBuffer<B>
impl<B> AsMut<B> for DynamicUniformBuffer<B>
source§impl<B> AsRef<B> for DynamicUniformBuffer<B>
impl<B> AsRef<B> for DynamicUniformBuffer<B>
source§impl<B> From<B> for DynamicUniformBuffer<B>
impl<B> From<B> for DynamicUniformBuffer<B>
source§fn from(buffer: B) -> DynamicUniformBuffer<B>
fn from(buffer: B) -> DynamicUniformBuffer<B>
Converts to this type from the input type.
Auto Trait Implementations§
impl<B> RefUnwindSafe for DynamicUniformBuffer<B>where B: RefUnwindSafe,
impl<B> Send for DynamicUniformBuffer<B>where B: Send,
impl<B> Sync for DynamicUniformBuffer<B>where B: Sync,
impl<B> Unpin for DynamicUniformBuffer<B>where B: Unpin,
impl<B> UnwindSafe for DynamicUniformBuffer<B>where B: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
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(where Trait: Downcast
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. Rc<Any>
can then be
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into Rc<ConcreteType>
where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
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generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
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) to &Any
. This is needed since Rust cannot
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’s.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<S, T> ParallelSlice<T> for Swhere
T: Sync,
S: AsRef<[T]>,
impl<S, T> ParallelSlice<T> for Swhere T: Sync, S: AsRef<[T]>,
source§fn par_chunk_map<F, R>(
&self,
task_pool: &TaskPool,
chunk_size: usize,
f: F
) -> Vec<R, Global>where
F: Fn(&[T]) -> R + Send + Sync,
R: Send + 'static,
fn par_chunk_map<F, R>( &self, task_pool: &TaskPool, chunk_size: usize, f: F ) -> Vec<R, Global>where F: Fn(&[T]) -> R + Send + Sync, R: Send + 'static,
Splits the slice in chunks of size
chunks_size
or less and maps the chunks
in parallel across the provided task_pool
. One task is spawned in the task pool
for every chunk. Read moresource§fn par_splat_map<F, R>(
&self,
task_pool: &TaskPool,
max_tasks: Option<usize>,
f: F
) -> Vec<R, Global>where
F: Fn(&[T]) -> R + Send + Sync,
R: Send + 'static,
fn par_splat_map<F, R>( &self, task_pool: &TaskPool, max_tasks: Option<usize>, f: F ) -> Vec<R, Global>where F: Fn(&[T]) -> R + Send + Sync, R: Send + 'static,
Splits the slice into a maximum of
max_tasks
chunks, and maps the chunks in parallel
across the provided task_pool
. One task is spawned in the task pool for every chunk. Read moresource§impl<S, T> ParallelSliceMut<T> for Swhere
T: Send,
S: AsMut<[T]>,
impl<S, T> ParallelSliceMut<T> for Swhere T: Send, S: AsMut<[T]>,
source§fn par_chunk_map_mut<F, R>(
&mut self,
task_pool: &TaskPool,
chunk_size: usize,
f: F
) -> Vec<R, Global>where
F: Fn(&mut [T]) -> R + Send + Sync,
R: Send + 'static,
fn par_chunk_map_mut<F, R>( &mut self, task_pool: &TaskPool, chunk_size: usize, f: F ) -> Vec<R, Global>where F: Fn(&mut [T]) -> R + Send + Sync, R: Send + 'static,
Splits the slice in chunks of size
chunks_size
or less and maps the chunks
in parallel across the provided task_pool
. One task is spawned in the task pool
for every chunk. Read moresource§fn par_splat_map_mut<F, R>(
&mut self,
task_pool: &TaskPool,
max_tasks: Option<usize>,
f: F
) -> Vec<R, Global>where
F: Fn(&mut [T]) -> R + Send + Sync,
R: Send + 'static,
fn par_splat_map_mut<F, R>( &mut self, task_pool: &TaskPool, max_tasks: Option<usize>, f: F ) -> Vec<R, Global>where F: Fn(&mut [T]) -> R + Send + Sync, R: Send + 'static,
Splits the slice into a maximum of
max_tasks
chunks, and maps the chunks in parallel
across the provided task_pool
. One task is spawned in the task pool for every chunk. Read more