Struct bevy_render::RenderPlugin
source · pub struct RenderPlugin {
pub wgpu_settings: WgpuSettings,
}
Expand description
Contains the default Bevy rendering backend based on wgpu.
Fields§
§wgpu_settings: WgpuSettings
Trait Implementations§
source§impl Default for RenderPlugin
impl Default for RenderPlugin
source§fn default() -> RenderPlugin
fn default() -> RenderPlugin
Returns the “default value” for a type. Read more
source§impl Plugin for RenderPlugin
impl Plugin for RenderPlugin
source§fn build(&self, app: &mut App)
fn build(&self, app: &mut App)
Initializes the renderer, sets up the RenderSet
and creates the rendering sub-app.
source§fn setup(&self, _app: &mut App)
fn setup(&self, _app: &mut App)
Runs after all plugins are built, but before the app runner is called.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl RefUnwindSafe for RenderPlugin
impl Send for RenderPlugin
impl Sync for RenderPlugin
impl Unpin for RenderPlugin
impl UnwindSafe for RenderPlugin
Blanket Implementations§
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert
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.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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Rc<Trait>
(where Trait: Downcast
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. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
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) to &Any
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’s.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World