Struct bevy_render::view::ExtractedView
source · pub struct ExtractedView {
pub projection: Mat4,
pub transform: GlobalTransform,
pub view_projection: Option<Mat4>,
pub hdr: bool,
pub viewport: UVec4,
pub color_grading: ColorGrading,
}
Fields§
§projection: Mat4
§transform: GlobalTransform
§view_projection: Option<Mat4>
§hdr: bool
§viewport: UVec4
§color_grading: ColorGrading
Implementations§
source§impl ExtractedView
impl ExtractedView
sourcepub fn rangefinder3d(&self) -> ViewRangefinder3d
pub fn rangefinder3d(&self) -> ViewRangefinder3d
Creates a 3D rangefinder for a view
Trait Implementations§
source§impl Component for ExtractedViewwhere
Self: Send + Sync + 'static,
impl Component for ExtractedViewwhere Self: Send + Sync + 'static,
type Storage = TableStorage
Auto Trait Implementations§
impl RefUnwindSafe for ExtractedView
impl Send for ExtractedView
impl Sync for ExtractedView
impl Unpin for ExtractedView
impl UnwindSafe for ExtractedView
Blanket Implementations§
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
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. Rc<Any>
can then be
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.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
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Convert
&mut Trait
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) to &Any
. This is needed since Rust cannot
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’s.