Struct bevy_render::texture::FallbackImage
source · pub struct FallbackImage(_);
Expand description
A RenderApp
resource that contains the default “fallback image”,
which can be used in situations where an image was not explicitly defined. The most common
use case is AsBindGroup
implementations (such as materials) that support optional textures.
FallbackImage
defaults to a 1x1 fully white texture, making blending colors with it a no-op.
Trait Implementations§
source§impl Deref for FallbackImage
impl Deref for FallbackImage
source§impl FromWorld for FallbackImage
impl FromWorld for FallbackImage
source§fn from_world(world: &mut World) -> Self
fn from_world(world: &mut World) -> Self
Creates
Self
using data from the given Worldimpl Resource for FallbackImagewhere Self: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for FallbackImage
impl Send for FallbackImage
impl Sync for FallbackImage
impl Unpin for FallbackImage
impl UnwindSafe for FallbackImage
Blanket Implementations§
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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