Struct bevy_render::render_resource::ShaderProcessor
source · pub struct ShaderProcessor { /* private fields */ }
Implementations§
source§impl ShaderProcessor
impl ShaderProcessor
pub fn process( &self, shader: &Shader, shader_defs: &[ShaderDefVal], shaders: &HashMap<Handle<Shader>, Shader>, import_handles: &HashMap<ShaderImport, Handle<Shader>> ) -> Result<ProcessedShader, ProcessShaderError>
Trait Implementations§
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impl RefUnwindSafe for ShaderProcessor
impl Send for ShaderProcessor
impl Sync for ShaderProcessor
impl Unpin for ShaderProcessor
impl UnwindSafe for ShaderProcessor
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