Trait bevy_render::camera::CameraProjection
source · pub trait CameraProjection {
// Required methods
fn get_projection_matrix(&self) -> Mat4;
fn update(&mut self, width: f32, height: f32);
fn far(&self) -> f32;
}
Expand description
Trait to control the projection matrix of a camera.
Components implementing this trait are automatically polled for changes, and used
to recompute the camera projection matrix of the Camera
component attached to
the same entity as the component implementing this trait.