[][src]Struct bevy_render::shader::ShaderLayout

pub struct ShaderLayout {
    pub bind_groups: Vec<BindGroupDescriptor>,
    pub vertex_buffer_descriptors: Vec<VertexBufferDescriptor>,
    pub entry_point: String,
}

Defines the memory layout of a shader

Fields

bind_groups: Vec<BindGroupDescriptor>vertex_buffer_descriptors: Vec<VertexBufferDescriptor>entry_point: String

Implementations

impl ShaderLayout[src]

pub fn from_spirv(spirv_data: &[u32], bevy_conventions: bool) -> ShaderLayout[src]

Trait Implementations

impl Clone for ShaderLayout[src]

impl Debug for ShaderLayout[src]

impl Eq for ShaderLayout[src]

impl PartialEq<ShaderLayout> for ShaderLayout[src]

impl StructuralEq for ShaderLayout[src]

impl StructuralPartialEq for ShaderLayout[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Any for T where
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impl<T> Borrow<T> for T where
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impl<T> BorrowMut<T> for T where
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impl<T> From<T> for T[src]

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type Owned = T

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The type returned in the event of a conversion error.

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