pub struct Transform2D {
pub anchor: Anchor,
pub parent_anchor: Anchor,
pub center: Anchor,
pub offset: Vec2,
pub z: f32,
pub rotation: f32,
pub scale: Vec2,
}Expand description
The 2D transform component for bevy_rectray.
Fields§
§anchor: AnchorThe anchor matched on the child side.
If offset is 0, anchor on this rectangle and parent_anchor on the parent rectangle will overlap.
parent_anchor: AnchorThe anchor matched on the parent side.
By default this is Anchor::INHERIT,
If set to INHERIT, would be the same as anchor.
center: AnchorPosition of outputted Transform as well as center of rotation and scale.
By default this is Anchor::CENTER,
If set to INHERIT, would be the same as anchor.
offset: Vec2Offset from parent’s anchor.
z: f32Z depth.
By default this is 0.01.
rotation: f32Rotation around center.
scale: Vec2Scaling around center.
Implementations§
Source§impl Transform2D
impl Transform2D
pub const IDENTITY: Self
pub const UNIT: Self = Self::IDENTITY
pub fn get_center(&self) -> Vec2
pub fn get_parent_anchor(&self) -> Vec2
Sourcepub fn with_offset(self, offset: Vec2) -> Self
pub fn with_offset(self, offset: Vec2) -> Self
Set offset.
Sourcepub fn with_rotation(self, rot: f32) -> Self
pub fn with_rotation(self, rot: f32) -> Self
Set rotation.
Sourcepub fn with_scale(self, scale: Vec2) -> Self
pub fn with_scale(self, scale: Vec2) -> Self
Set scale.
Sourcepub fn with_anchor(self, anchor: Anchor) -> Self
pub fn with_anchor(self, anchor: Anchor) -> Self
Set anchor.
Sourcepub fn with_parent_anchor(self, anchor: Anchor) -> Self
pub fn with_parent_anchor(self, anchor: Anchor) -> Self
Set parent anchor.
Sourcepub fn with_center(self, center: Anchor) -> Self
pub fn with_center(self, center: Anchor) -> Self
Set center.
Trait Implementations§
Source§impl Clone for Transform2D
impl Clone for Transform2D
Source§fn clone(&self) -> Transform2D
fn clone(&self) -> Transform2D
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for Transform2D
Required Components: Transform, Visibility, Dimension, LayoutControl, RotatedRect, OutOfFrameBehavior, InterpolateTransform.
impl Component for Transform2D
Required Components: Transform, Visibility, Dimension, LayoutControl, RotatedRect, OutOfFrameBehavior, InterpolateTransform.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
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When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for Transform2D
impl Debug for Transform2D
Source§impl Default for Transform2D
impl Default for Transform2D
Source§impl<'de> Deserialize<'de> for Transform2D
impl<'de> Deserialize<'de> for Transform2D
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Source§impl FromReflect for Transform2D
impl FromReflect for Transform2D
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Self using,
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impl GetTypeRegistration for Transform2D
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fn get_type_registration() -> TypeRegistration
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fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for Transform2D
impl PartialReflect for Transform2D
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Source§impl Reflect for Transform2D
impl Reflect for Transform2D
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Source§impl Serialize for Transform2D
impl Serialize for Transform2D
Source§impl Struct for Transform2D
impl Struct for Transform2D
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impl TypePath for Transform2D
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impl Typed for Transform2D
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impl Freeze for Transform2D
impl RefUnwindSafe for Transform2D
impl Send for Transform2D
impl Sync for Transform2D
impl Unpin for Transform2D
impl UnwindSafe for Transform2D
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