pub fn compute_transform_2d(
queue_a: Local<'_, Vec<(Entity, ParentInfo)>>,
queue_b: Local<'_, Vec<(Entity, ParentInfo)>>,
time: Res<'_, Time<Virtual>>,
root_query: Query<'_, '_, (Entity, &RectrayFrame, &Children)>,
entity_query: Query<'_, '_, (Entity, &'_ Dimension, &'_ Transform2D, &'_ OutOfFrameBehavior, &'_ LayoutControl)>,
layout_query: Query<'_, '_, &mut Container>,
child_query: Query<'_, '_, &Children>,
transform_query: Query<'_, '_, (&mut Transform, &mut RotatedRect, Ref<'_, InterpolateTransform>)>,
)Expand description
The main computation step.