Struct bevy_rapier3d::control::CharacterCollision
source · pub struct CharacterCollision {
pub entity: Entity,
pub character_translation: Vect,
pub character_rotation: Rot,
pub translation_applied: Vect,
pub translation_remaining: Vect,
pub toi: Toi,
}
Expand description
A collision between the character and its environment during its movement.
Fields
entity: Entity
The entity hit by the character.
character_translation: Vect
The position of the character when the collider was hit.
character_rotation: Rot
The rotation of the character when the collider was hit.
translation_applied: Vect
The translation that was already applied to the character when the hit happens.
translation_remaining: Vect
The translations that was still waiting to be applied to the character when the hit happens.
toi: Toi
Geometric information about the hit.
Trait Implementations
sourceimpl Clone for CharacterCollision
impl Clone for CharacterCollision
sourcefn clone(&self) -> CharacterCollision
fn clone(&self) -> CharacterCollision
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for CharacterCollision
impl Debug for CharacterCollision
sourceimpl PartialEq<CharacterCollision> for CharacterCollision
impl PartialEq<CharacterCollision> for CharacterCollision
sourcefn eq(&self, other: &CharacterCollision) -> bool
fn eq(&self, other: &CharacterCollision) -> bool
impl Copy for CharacterCollision
impl StructuralPartialEq for CharacterCollision
Auto Trait Implementations
impl RefUnwindSafe for CharacterCollision
impl Send for CharacterCollision
impl Sync for CharacterCollision
impl Unpin for CharacterCollision
impl UnwindSafe for CharacterCollision
Blanket Implementations
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