Struct bevy_rapier3d::plugin::RapierConfiguration
source · [−]pub struct RapierConfiguration {
pub gravity: Vect,
pub physics_pipeline_active: bool,
pub query_pipeline_active: bool,
pub timestep_mode: TimestepMode,
pub scaled_shape_subdivision: u32,
}
Expand description
A resource for specifying configuration information for the physics simulation
Fields
gravity: Vect
Specifying the gravity of the physics simulation.
physics_pipeline_active: bool
Specifies if the physics simulation is active and update the physics world.
query_pipeline_active: bool
Specifies if the query pipeline is active and update the query pipeline.
timestep_mode: TimestepMode
Specifies the way the timestep length should be adjusted at each frame.
scaled_shape_subdivision: u32
Specifies the number of subdivisions along each axes a shape should be subdivided if its scaled representation cannot be represented with the same shape type.
For example, a ball subject to a non-uniform scaling cannot be represented as a ball
(it’s an ellipsoid). Thus, in order to be compatible with Rapier, the shape is automatically
discretized into a convex polyhedron, using scaled_shape_subdivision
as the number of subdivisions
along each spherical coordinates angle.
Trait Implementations
sourceimpl Clone for RapierConfiguration
impl Clone for RapierConfiguration
sourcefn clone(&self) -> RapierConfiguration
fn clone(&self) -> RapierConfiguration
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresourceimpl Debug for RapierConfiguration
impl Debug for RapierConfiguration
sourceimpl Default for RapierConfiguration
impl Default for RapierConfiguration
impl Copy for RapierConfiguration
Auto Trait Implementations
impl RefUnwindSafe for RapierConfiguration
impl Send for RapierConfiguration
impl Sync for RapierConfiguration
impl Unpin for RapierConfiguration
impl UnwindSafe for RapierConfiguration
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given [World]sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read morefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.