Struct bevy_rapier3d::pipeline::QueryFilter
source · [−]pub struct QueryFilter<'a> {
pub flags: QueryFilterFlags,
pub groups: Option<InteractionGroups>,
pub exclude_collider: Option<Entity>,
pub exclude_rigid_body: Option<Entity>,
pub predicate: Option<&'a dyn Fn(Entity) -> bool>,
}
Expand description
A filter tha describes what collider should be included or excluded from a scene query.
Fields
flags: QueryFilterFlags
Flags indicating what particular type of colliders should be exclude.
groups: Option<InteractionGroups>
If set, only colliders with collision groups compatible with this one will be included in the scene query.
exclude_collider: Option<Entity>
If set, the collider attached to that entity will be excluded by the query.
exclude_rigid_body: Option<Entity>
If set, any collider attached to the rigid-body attached to that entity will be exclude by the query.
predicate: Option<&'a dyn Fn(Entity) -> bool>
If set, any collider for which this closure returns false.
Implementations
sourceimpl<'a> QueryFilter<'a>
impl<'a> QueryFilter<'a>
sourcepub fn exclude_fixed() -> Self
pub fn exclude_fixed() -> Self
Exclude from the query any collider attached to a fixed rigid-body and colliders with no rigid-body attached.
sourcepub fn exclude_kinematic() -> Self
pub fn exclude_kinematic() -> Self
Exclude from the query any collider attached to a dynamic rigid-body.
sourcepub fn exclude_dynamic(self) -> Self
pub fn exclude_dynamic(self) -> Self
Exclude from the query any collider attached to a kinematic rigid-body.
sourcepub fn only_dynamic() -> Self
pub fn only_dynamic() -> Self
Excludes all colliders not attached to a dynamic rigid-body.
sourcepub fn only_kinematic() -> Self
pub fn only_kinematic() -> Self
Excludes all colliders not attached to a kinematic rigid-body.
sourcepub fn only_fixed() -> Self
pub fn only_fixed() -> Self
Exclude all colliders attached to a non-fixed rigid-body (this will not exclude colliders not attached to any rigid-body).
sourcepub fn exclude_sensors(self) -> Self
pub fn exclude_sensors(self) -> Self
Exclude from the query any collider that is a sensor.
sourcepub fn exclude_solids(self) -> Self
pub fn exclude_solids(self) -> Self
Exclude from the query any collider that is not a sensor.
sourcepub fn groups(self, groups: InteractionGroups) -> Self
pub fn groups(self, groups: InteractionGroups) -> Self
Only colliders with collision groups compatible with this one will be included in the scene query.
sourcepub fn exclude_collider(self, collider: Entity) -> Self
pub fn exclude_collider(self, collider: Entity) -> Self
Set the collider that will be excluded from the scene query.
sourcepub fn exclude_rigid_body(self, rigid_body: Entity) -> Self
pub fn exclude_rigid_body(self, rigid_body: Entity) -> Self
Set the rigid-body that will be excluded from the scene query.
Trait Implementations
sourceimpl<'a> Clone for QueryFilter<'a>
impl<'a> Clone for QueryFilter<'a>
sourcefn clone(&self) -> QueryFilter<'a>
fn clone(&self) -> QueryFilter<'a>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl<'a> Default for QueryFilter<'a>
impl<'a> Default for QueryFilter<'a>
sourcefn default() -> QueryFilter<'a>
fn default() -> QueryFilter<'a>
Returns the “default value” for a type. Read more
sourceimpl<'a> From<InteractionGroups> for QueryFilter<'a>
impl<'a> From<InteractionGroups> for QueryFilter<'a>
sourcefn from(groups: InteractionGroups) -> Self
fn from(groups: InteractionGroups) -> Self
Converts to this type from the input type.
sourceimpl<'a> From<QueryFilterFlags> for QueryFilter<'a>
impl<'a> From<QueryFilterFlags> for QueryFilter<'a>
sourcefn from(flags: QueryFilterFlags) -> Self
fn from(flags: QueryFilterFlags) -> Self
Converts to this type from the input type.
impl<'a> Copy for QueryFilter<'a>
Auto Trait Implementations
impl<'a> !RefUnwindSafe for QueryFilter<'a>
impl<'a> !Send for QueryFilter<'a>
impl<'a> !Sync for QueryFilter<'a>
impl<'a> Unpin for QueryFilter<'a>
impl<'a> !UnwindSafe for QueryFilter<'a>
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
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fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
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sourcefn with_current_subscriber(self) -> WithDispatch<Self>
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Attaches the current default Subscriber
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