Struct bevy_rapier3d::prelude::IslandManager[][src]

pub struct IslandManager { /* fields omitted */ }
Expand description

Structure responsible for maintaining the set of active rigid-bodies, and putting non-moving rigid-bodies to sleep to save computation times.

Implementations

Creates a new empty island manager.

Update this data-structure after one or multiple rigid-bodies have been removed for bodies.

Forces the specified rigid-body to wake up if it is dynamic.

If strong is true then it is assured that the rigid-body will remain awake during multiple subsequent timesteps.

Iter through all the active kinematic rigid-bodies on this set.

Iter through all the active dynamic rigid-bodies on this set.

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