Struct bevy_rapier3d::prelude::IslandManager [−][src]
pub struct IslandManager { /* fields omitted */ }
Expand description
Structure responsible for maintaining the set of active rigid-bodies, and putting non-moving rigid-bodies to sleep to save computation times.
Implementations
Creates a new empty island manager.
pub fn cleanup_removed_rigid_bodies(
&mut self,
bodies: &mut impl ComponentSetMut<RigidBodyIds>
)
[src]
pub fn cleanup_removed_rigid_bodies(
&mut self,
bodies: &mut impl ComponentSetMut<RigidBodyIds>
)
[src]Update this data-structure after one or multiple rigid-bodies have been removed for bodies
.
pub fn wake_up<Bodies>(
&mut self,
bodies: &mut Bodies,
handle: RigidBodyHandle,
strong: bool
) where
Bodies: ComponentSetMut<RigidBodyActivation> + ComponentSet<RigidBodyType> + ComponentSetMut<RigidBodyIds>,
[src]
pub fn wake_up<Bodies>(
&mut self,
bodies: &mut Bodies,
handle: RigidBodyHandle,
strong: bool
) where
Bodies: ComponentSetMut<RigidBodyActivation> + ComponentSet<RigidBodyType> + ComponentSetMut<RigidBodyIds>,
[src]Forces the specified rigid-body to wake up if it is dynamic.
If strong
is true
then it is assured that the rigid-body will
remain awake during multiple subsequent timesteps.
Iter through all the active kinematic rigid-bodies on this set.
Iter through all the active dynamic rigid-bodies on this set.
Auto Trait Implementations
impl RefUnwindSafe for IslandManager
impl Send for IslandManager
impl Sync for IslandManager
impl Unpin for IslandManager
impl UnwindSafe for IslandManager
Blanket Implementations
Mutably borrows from an owned value. Read more
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