Struct bevy_rapier2d::render::DebugRenderContext
source · [−]pub struct DebugRenderContext {
pub enabled: bool,
pub pipeline: DebugRenderPipeline,
}
Expand description
Context to control some aspect of the debug-renderer after initialization.
Fields
enabled: bool
Is the debug-rendering currently enabled?
pipeline: DebugRenderPipeline
Pipeline responsible for rendering. Access pipeline.mode
and pipeline.style
to modify the set of rendered elements, and modify the default coloring rules.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for DebugRenderContext
impl Send for DebugRenderContext
impl Sync for DebugRenderContext
impl Unpin for DebugRenderContext
impl UnwindSafe for DebugRenderContext
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert Box<dyn Trait>
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) to Box<dyn Any>
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) to Rc<Any>
. Rc<Any>
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into Rc<ConcreteType>
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
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) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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The inverse inclusion map: attempts to construct self
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Checks if self
is actually part of its subset T
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Use with care! Same as self.to_subset
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fn from_subset(element: &SS) -> SP
The inclusion map: converts self
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S: Into<Dispatch>,
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S: Into<Dispatch>,
Attaches the provided Subscriber
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