Struct bevy_rapier2d::render::DebugRenderStyle
source · [−]pub struct DebugRenderStyle {
pub subdivisions: u32,
pub border_subdivisions: u32,
pub collider_dynamic_color: [f32; 4],
pub collider_fixed_color: [f32; 4],
pub collider_kinematic_color: [f32; 4],
pub collider_parentless_color: [f32; 4],
pub impulse_joint_anchor_color: [f32; 4],
pub impulse_joint_separation_color: [f32; 4],
pub multibody_joint_anchor_color: [f32; 4],
pub multibody_joint_separation_color: [f32; 4],
pub sleep_color_multiplier: [f32; 4],
pub rigid_body_axes_length: f32,
}
Expand description
Style used for computing colors when rendering the scene.
Fields
subdivisions: u32
The number of subdivision used to approximate the curved parts of a shape with smooth faces.
border_subdivisions: u32
The number of subdivision used to approimate the curved borders of round shapes.
collider_dynamic_color: [f32; 4]
The color of colliders attached to dynamic rigid-bodies.
collider_fixed_color: [f32; 4]
The color of colliders attached to fixed rigid-bodies.
collider_kinematic_color: [f32; 4]
The color of colliders attached to kinematic rigid-bodies.
collider_parentless_color: [f32; 4]
The color of colliders not attached to any rigid-body.
impulse_joint_anchor_color: [f32; 4]
The color of the line between a rigid-body’s center-of-mass and the anchors of its attached impulse joints.
impulse_joint_separation_color: [f32; 4]
The color of the line between the two anchors of an impulse joint.
multibody_joint_anchor_color: [f32; 4]
The color of the line between a rigid-body’s center-of-mass and the anchors of its attached multibody joints.
multibody_joint_separation_color: [f32; 4]
The color of the line between the two anchors of a multibody joint.
sleep_color_multiplier: [f32; 4]
If a rigid-body is sleeping, its attached entities will have their colors multiplied by this array. (For a joint, both attached rigid-bodies must be sleeping or non-dynamic for this multiplier to be applied).
rigid_body_axes_length: f32
The length of the local coordinate axes rendered for a rigid-body.
Trait Implementations
sourceimpl Clone for DebugRenderStyle
impl Clone for DebugRenderStyle
sourcefn clone(&self) -> DebugRenderStyle
fn clone(&self) -> DebugRenderStyle
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for DebugRenderStyle
impl Debug for DebugRenderStyle
sourceimpl Default for DebugRenderStyle
impl Default for DebugRenderStyle
sourcefn default() -> DebugRenderStyle
fn default() -> DebugRenderStyle
Returns the “default value” for a type. Read more
sourceimpl PartialEq<DebugRenderStyle> for DebugRenderStyle
impl PartialEq<DebugRenderStyle> for DebugRenderStyle
sourcefn eq(&self, other: &DebugRenderStyle) -> bool
fn eq(&self, other: &DebugRenderStyle) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &DebugRenderStyle) -> bool
fn ne(&self, other: &DebugRenderStyle) -> bool
This method tests for !=
.
impl Copy for DebugRenderStyle
impl StructuralPartialEq for DebugRenderStyle
Auto Trait Implementations
impl RefUnwindSafe for DebugRenderStyle
impl Send for DebugRenderStyle
impl Sync for DebugRenderStyle
impl Unpin for DebugRenderStyle
impl UnwindSafe for DebugRenderStyle
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
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T: Any,
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impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
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