Enum bevy_rapier2d::prelude::RigidBodyType [−][src]
pub enum RigidBodyType {
Dynamic,
Static,
KinematicPositionBased,
KinematicVelocityBased,
}
Expand description
The status of a body, governing the way it is affected by external forces.
Variants
Dynamic
A RigidBodyType::Dynamic
body can be affected by all external forces.
Static
A RigidBodyType::Static
body cannot be affected by external forces.
KinematicPositionBased
A RigidBodyType::KinematicPositionBased
body cannot be affected by any external forces but can be controlled
by the user at the position level while keeping realistic one-way interaction with dynamic bodies.
One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.
KinematicVelocityBased
A RigidBodyType::KinematicVelocityBased
body cannot be affected by any external forces but can be controlled
by the user at the velocity level while keeping realistic one-way interaction with dynamic bodies.
One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.
Implementations
Is this rigid-body dynamic (i.e. can move and be affected by forces)?
Is this rigid-body kinematic (i.e. can move but is unaffected by forces)?
Trait Implementations
impl<'world, 'state, 'a> ComponentSet<RigidBodyType> for RigidBodyComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSet<RigidBodyType> for RigidBodyComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetMut<RigidBodyType> for RigidBodyComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetMut<RigidBodyType> for RigidBodyComponentsSet<'world, 'state, 'a>
Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyType) -> Result
) -> Option<Result>
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyType) -> Result
) -> Option<Result>
Applies the given closure to the element associated to the given handle
. Read more
impl<'world, 'state, 'a> ComponentSetOption<RigidBodyType> for RigidBodyComponentsSet<'world, 'state, 'a>
impl<'world, 'state, 'a> ComponentSetOption<RigidBodyType> for RigidBodyComponentsSet<'world, 'state, 'a>
Get the element associated to the given handle
, if there is one.
Auto Trait Implementations
impl RefUnwindSafe for RigidBodyType
impl Send for RigidBodyType
impl Sync for RigidBodyType
impl Unpin for RigidBodyType
impl UnwindSafe for RigidBodyType
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Compare self to key
and return true
if they are equal.
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
pub fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
pub fn vzip(self) -> V
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more