Enum bevy_quickmenu::MenuSelection
source · pub enum MenuSelection<S>where
S: ScreenTrait,{
Action(S::Action),
Screen(S),
None,
}Expand description
Abstraction over a concrete selection in a screen / menu
Variants§
Trait Implementations§
source§impl<S> Clone for MenuSelection<S>where
S: ScreenTrait,
impl<S> Clone for MenuSelection<S>where
S: ScreenTrait,
source§impl<S> Debug for MenuSelection<S>where
S: ScreenTrait,
impl<S> Debug for MenuSelection<S>where
S: ScreenTrait,
source§impl<S> PartialEq<MenuSelection<S>> for MenuSelection<S>where
S: ScreenTrait,
impl<S> PartialEq<MenuSelection<S>> for MenuSelection<S>where
S: ScreenTrait,
Auto Trait Implementations§
impl<S> RefUnwindSafe for MenuSelection<S>where
S: RefUnwindSafe,
<S as ScreenTrait>::Action: RefUnwindSafe,
impl<S> Send for MenuSelection<S>
impl<S> Sync for MenuSelection<S>
impl<S> Unpin for MenuSelection<S>where
S: Unpin,
<S as ScreenTrait>::Action: Unpin,
impl<S> UnwindSafe for MenuSelection<S>where
S: UnwindSafe,
<S as ScreenTrait>::Action: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read more