Enum bevy_quickmenu::MenuItem
source · pub enum MenuItem<S>where
S: ScreenTrait,{
Screen(WidgetLabel, MenuIcon, S),
Action(WidgetLabel, MenuIcon, S::Action),
Label(WidgetLabel, MenuIcon),
Headline(WidgetLabel, MenuIcon),
Image(Handle<Image>, Option<Style>),
}Expand description
Abstraction over MenuItems in a Screen / Menu
Variants§
Screen(WidgetLabel, MenuIcon, S)
Action(WidgetLabel, MenuIcon, S::Action)
Label(WidgetLabel, MenuIcon)
Headline(WidgetLabel, MenuIcon)
Image(Handle<Image>, Option<Style>)
Implementations§
source§impl<S> MenuItem<S>where
S: ScreenTrait,
impl<S> MenuItem<S>where
S: ScreenTrait,
pub fn screen(s: impl Into<WidgetLabel>, screen: S) -> Self
pub fn action(s: impl Into<WidgetLabel>, action: S::Action) -> Self
pub fn label(s: impl Into<WidgetLabel>) -> Self
pub fn headline(s: impl Into<WidgetLabel>) -> Self
pub fn image(s: Handle<Image>) -> Self
pub fn with_icon(self, icon: MenuIcon) -> Self
pub fn checked(self, checked: bool) -> Self
Trait Implementations§
Auto Trait Implementations§
impl<S> RefUnwindSafe for MenuItem<S>where
S: RefUnwindSafe,
<S as ScreenTrait>::Action: RefUnwindSafe,
impl<S> Send for MenuItem<S>
impl<S> Sync for MenuItem<S>
impl<S> Unpin for MenuItem<S>where
S: Unpin,
<S as ScreenTrait>::Action: Unpin,
impl<S> UnwindSafe for MenuItem<S>where
S: UnwindSafe,
<S as ScreenTrait>::Action: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read more