Struct CollisionRotatedRect

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pub struct CollisionRotatedRect<const ID: usize = 0> { /* private fields */ }
Expand description

Rotated Rectagle shape to be used in the QuadTreePlugin and as a Component in the ECS.

Also, implemented CollisionQuery trait to be used as boundary in the QuadTree::query.

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impl CollisionRotatedRect

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pub fn new(rect: Rect, rotation: Rot2) -> Self

Create a new CollisionRotatedRect with ID = 0, and given Rect, rotation. See Self::new_id for the version with ID.

The rotation is relative to the center of the rect. When updating, the rotation from the GlobalTransform will directly cover the isometric, instead of based on the initial rotation.

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impl<const ID: usize> CollisionRotatedRect<ID>

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pub fn new_id(rect: Rect, rotation: Rot2) -> Self

Create a new CollisionRotatedRect with the given ID, Rect and rotation.

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pub fn set_init_size(&mut self, size: Vec2)

Set the initial size of the rect, which is used to compute the size with the GlobalTransform’s scale.

Trait Implementations§

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impl<const D: usize> AsDynCollision for CollisionRotatedRect<D>

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impl<const ID: usize> Clone for CollisionRotatedRect<ID>

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fn clone(&self) -> CollisionRotatedRect<ID>

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Collision<CollisionCircle> for CollisionRotatedRect

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fn detect(&self, circle: &CollisionCircle) -> Relation

Return collision detection result.
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impl Collision<CollisionRect> for CollisionRotatedRect

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fn detect(&self, rect: &CollisionRect) -> Relation

Return collision detection result.
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impl Collision<CollisionRotatedRect> for CollisionCircle

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fn detect(&self, r_rect: &CollisionRotatedRect) -> Relation

Return collision detection result.
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impl Collision<CollisionRotatedRect> for CollisionRect

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fn detect(&self, r_rect: &CollisionRotatedRect) -> Relation

Return collision detection result.
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impl Collision<CollisionRotatedRect> for CollisionRotatedRect

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fn detect(&self, r_rect: &CollisionRotatedRect) -> Relation

Return collision detection result.
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impl CollisionQuery for CollisionRotatedRect

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fn query(&self, obj: &dyn DynCollision) -> Relation

Detect the relation between the boundary and objects from the tree.
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impl<const ID: usize> Component for CollisionRotatedRect<ID>
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )

Registers required components.
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn register_component_hooks(hooks: &mut ComponentHooks)

👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g., Component::on_add, etc.)
Called when registering this component, allowing mutable access to its ComponentHooks.
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl<const ID: usize> Debug for CollisionRotatedRect<ID>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<const ID: usize> From<&CollisionRotatedRect<ID>> for CollisionRotatedRect<0>

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fn from(value: &CollisionRotatedRect<ID>) -> Self

Convert the shape with ID to the shape with ID = 0. Used to eliminate the ID in the collision detection.

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impl From<Rect> for CollisionRotatedRect

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fn from(rect: Rect) -> Self

Create a new CollisionRotatedRect from a Rect with the default scale and rotation.

See Self::new for the version with rotation.

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impl<const ID: usize> UpdateCollision<GlobalTransform> for CollisionRotatedRect<ID>

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fn update() -> impl FnOnce(Mut<'_, Self>, &GlobalTransform)

Set the attributes of the shape. Used for updating the position of the shape in PreUpdate stage when GlobalTransform changed.
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impl<const ID: usize> UpdateCollision<Sprite> for CollisionRotatedRect<ID>

Available on crate feature sprite only.
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fn update() -> impl FnOnce(Mut<'_, Self>, &Sprite)

Set the attributes of the shape. Used for updating the position of the shape in PreUpdate stage when GlobalTransform changed.

Auto Trait Implementations§

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impl<const ID: usize> Freeze for CollisionRotatedRect<ID>

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impl<const ID: usize> RefUnwindSafe for CollisionRotatedRect<ID>

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impl<const ID: usize> Send for CollisionRotatedRect<ID>

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impl<const ID: usize> Sync for CollisionRotatedRect<ID>

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impl<const ID: usize> Unpin for CollisionRotatedRect<ID>

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impl<const ID: usize> UnwindSafe for CollisionRotatedRect<ID>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

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