Struct ProceduralGrassPlugin

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pub struct ProceduralGrassPlugin {
    pub config: GrassConfig,
    pub wind: GrassWind,
}

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§config: GrassConfig§wind: GrassWind

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impl Clone for ProceduralGrassPlugin

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fn clone(&self) -> ProceduralGrassPlugin

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for ProceduralGrassPlugin

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fn default() -> ProceduralGrassPlugin

Returns the “default value” for a type. Read more
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impl Plugin for ProceduralGrassPlugin

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.
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fn finish(&self, app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
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fn ready(&self, _app: &App) -> bool

Has the plugin finished it’s setup? This can be useful for plugins that needs something asynchronous to happen before they can finish their setup, like renderer initialization. Once the plugin is ready, finish should be called.
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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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