Struct bevy_points::material::PointsShaderSettings
source · pub struct PointsShaderSettings {
pub point_size: f32,
pub opacity: f32,
pub color: Color,
}
Fields§
§point_size: f32
§opacity: f32
§color: Color
Trait Implementations§
source§impl Clone for PointsShaderSettings
impl Clone for PointsShaderSettings
source§fn clone(&self) -> PointsShaderSettings
fn clone(&self) -> PointsShaderSettings
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl CreateFrom for PointsShaderSettingswhere
Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>,
for<'__, '__> f32: CreateFrom,
for<'__> Color: CreateFrom,
impl CreateFrom for PointsShaderSettingswhere
Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>,
for<'__, '__> f32: CreateFrom,
for<'__> Color: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl Debug for PointsShaderSettings
impl Debug for PointsShaderSettings
source§impl Default for PointsShaderSettings
impl Default for PointsShaderSettings
source§impl ReadFrom for PointsShaderSettingswhere
Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>,
for<'__, '__> f32: ReadFrom,
for<'__> Color: ReadFrom,
impl ReadFrom for PointsShaderSettingswhere
Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>,
for<'__, '__> f32: ReadFrom,
for<'__> Color: ReadFrom,
source§impl ShaderSize for PointsShaderSettings
impl ShaderSize for PointsShaderSettings
source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for PointsShaderSettings
impl ShaderType for PointsShaderSettings
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for PointsShaderSettingswhere
Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>,
for<'__, '__> f32: WriteInto,
for<'__> Color: WriteInto,
impl WriteInto for PointsShaderSettingswhere
Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>,
for<'__, '__> f32: WriteInto,
for<'__> Color: WriteInto,
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for PointsShaderSettings
Auto Trait Implementations§
impl Freeze for PointsShaderSettings
impl RefUnwindSafe for PointsShaderSettings
impl Send for PointsShaderSettings
impl Sync for PointsShaderSettings
impl Unpin for PointsShaderSettings
impl UnwindSafe for PointsShaderSettings
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.