pub struct PointsMaterialKey { /* private fields */ }
Trait Implementations§
Source§impl Clone for PointsMaterialKey
impl Clone for PointsMaterialKey
Source§fn clone(&self) -> PointsMaterialKey
fn clone(&self) -> PointsMaterialKey
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl From<&PointsMaterial> for PointsMaterialKey
impl From<&PointsMaterial> for PointsMaterialKey
Source§fn from(material: &PointsMaterial) -> Self
fn from(material: &PointsMaterial) -> Self
Converts to this type from the input type.
Source§impl Hash for PointsMaterialKey
impl Hash for PointsMaterialKey
Source§impl PartialEq for PointsMaterialKey
impl PartialEq for PointsMaterialKey
impl Eq for PointsMaterialKey
impl StructuralPartialEq for PointsMaterialKey
Auto Trait Implementations§
impl Freeze for PointsMaterialKey
impl RefUnwindSafe for PointsMaterialKey
impl Send for PointsMaterialKey
impl Sync for PointsMaterialKey
impl Unpin for PointsMaterialKey
impl UnwindSafe for PointsMaterialKey
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
ShaderType
for self
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
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Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self
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Converts self
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