pub struct PixelCameraBundle {
    pub camera: Camera,
    pub pixel_projection: PixelProjection,
    pub visible_entities: VisibleEntities,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub marker: Camera2d,
}
Expand description

Provides the components for the camera entity.

When using this camera, world coordinates are expressed using virtual pixels, which are always mapped to a multiple of actual screen pixels.

Fields

camera: Camerapixel_projection: PixelProjectionvisible_entities: VisibleEntitiestransform: Transformglobal_transform: GlobalTransformmarker: Camera2d

Implementations

Create a component bundle for a camera where the size of virtual pixels are specified with zoom.

Create a component bundle for a camera where the size of virtual pixels is automatically set to fit the specified resolution inside the window.

Create a component bundle for a camera where the size of virtual pixels is automatically set to fit the specified width inside the window.

Create a component bundle for a camera where the size of virtual pixels is automatically set to fit the specified height inside the window.

Trait Implementations

SAFE: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order

Gets this [Bundle]’s component ids, in the order of this bundle’s [Component]s

Calls func, which should return data for each component in the bundle, in the order of this bundle’s [Component]s Read more

Calls func on each value, in the order of this bundle’s [Component]s. This will std::mem::forget the bundle fields, so callers are responsible for dropping the fields if that is desirable. Read more

Auto Trait Implementations

Blanket Implementations

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