Struct bevy_pixel_camera::PixelCameraBundle
source · [−]pub struct PixelCameraBundle {
pub camera: Camera,
pub pixel_projection: PixelProjection,
pub visible_entities: VisibleEntities,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub marker: Camera2d,
}
Expand description
Provides the components for the camera entity.
When using this camera, world coordinates are expressed using virtual pixels, which are always mapped to a multiple of actual screen pixels.
Fields
camera: Camera
pixel_projection: PixelProjection
visible_entities: VisibleEntities
transform: Transform
global_transform: GlobalTransform
marker: Camera2d
Implementations
sourceimpl PixelCameraBundle
impl PixelCameraBundle
sourcepub fn from_zoom(zoom: i32) -> Self
pub fn from_zoom(zoom: i32) -> Self
Create a component bundle for a camera where the size of virtual pixels
are specified with zoom
.
sourcepub fn from_resolution(width: i32, height: i32) -> Self
pub fn from_resolution(width: i32, height: i32) -> Self
Create a component bundle for a camera where the size of virtual pixels is automatically set to fit the specified resolution inside the window.
sourcepub fn from_width(width: i32) -> Self
pub fn from_width(width: i32) -> Self
Create a component bundle for a camera where the size of virtual pixels is automatically set to fit the specified width inside the window.
sourcepub fn from_height(height: i32) -> Self
pub fn from_height(height: i32) -> Self
Create a component bundle for a camera where the size of virtual pixels is automatically set to fit the specified height inside the window.
Trait Implementations
sourceimpl Bundle for PixelCameraBundle
impl Bundle for PixelCameraBundle
SAFE: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
sourcefn component_ids(
components: &mut Components,
storages: &mut Storages
) -> Vec<ComponentId>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
fn component_ids(
components: &mut Components,
storages: &mut Storages
) -> Vec<ComponentId>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
Gets this [Bundle
]’s component ids, in the order of this bundle’s [Component
]s
sourceunsafe fn from_components(func: impl FnMut() -> *mut u8) -> Self
unsafe fn from_components(func: impl FnMut() -> *mut u8) -> Self
Calls func
, which should return data for each component in the bundle, in the order of
this bundle’s [Component
]s Read more
sourcefn get_components(self, func: impl FnMut(*mut u8))
fn get_components(self, func: impl FnMut(*mut u8))
Calls func
on each value, in the order of this bundle’s [Component
]s. This will
std::mem::forget
the bundle fields, so callers are responsible for dropping the fields
if that is desirable. Read more
Auto Trait Implementations
impl RefUnwindSafe for PixelCameraBundle
impl Send for PixelCameraBundle
impl Sync for PixelCameraBundle
impl Unpin for PixelCameraBundle
impl UnwindSafe for PixelCameraBundle
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
fn vzip(self) -> V
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more