Struct bevy_pixel_buffer::pixel_buffer::PixelBufferSize  
source · pub struct PixelBufferSize {
    pub size: UVec2,
    pub pixel_size: UVec2,
}Expand description
Size of a pixel buffer.
Fields§
§size: UVec2Number of (editable) pixels in each dimension.
pixel_size: UVec2Number of physical pixels each editable pixel takes up in the screen.
Implementations§
source§impl PixelBufferSize
 
impl PixelBufferSize
sourcepub fn egui_texture_size(&self) -> Vec2
 
pub fn egui_texture_size(&self) -> Vec2
Gets the size of the texture for the pixel buffer
source§impl PixelBufferSize
 
impl PixelBufferSize
sourcepub fn pixel_size(pixel_size: impl Into<UVec2>) -> Self
 
pub fn pixel_size(pixel_size: impl Into<UVec2>) -> Self
New with a custom pixel_size but default size.
Usefull combined with Fill as the size will be dynamically changed.
sourcepub fn screen_size(&self) -> UVec2
 
pub fn screen_size(&self) -> UVec2
Returns how many physical pixels are necessary to draw the buffer.
Trait Implementations§
source§impl Clone for PixelBufferSize
 
impl Clone for PixelBufferSize
source§fn clone(&self) -> PixelBufferSize
 
fn clone(&self) -> PixelBufferSize
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moresource§impl Debug for PixelBufferSize
 
impl Debug for PixelBufferSize
source§impl Default for PixelBufferSize
 
impl Default for PixelBufferSize
source§impl PartialEq<PixelBufferSize> for PixelBufferSize
 
impl PartialEq<PixelBufferSize> for PixelBufferSize
source§fn eq(&self, other: &PixelBufferSize) -> bool
 
fn eq(&self, other: &PixelBufferSize) -> bool
This method tests for 
self and other values to be equal, and is used
by ==.impl Copy for PixelBufferSize
impl Eq for PixelBufferSize
impl StructuralEq for PixelBufferSize
impl StructuralPartialEq for PixelBufferSize
Auto Trait Implementations§
impl RefUnwindSafe for PixelBufferSize
impl Send for PixelBufferSize
impl Sync for PixelBufferSize
impl Unpin for PixelBufferSize
impl UnwindSafe for PixelBufferSize
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
    U: ShaderType,
    &'a T: for<'a> Into<U>,
 
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the 
T [ShaderType] for self. When used in [AsBindGroup]
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    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
 
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
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Convert 
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
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    Q: Eq + ?Sized,
    K: Borrow<Q> + ?Sized,
 
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
source§impl<Q, K> Equivalent<K> for Qwhere
    Q: Eq + ?Sized,
    K: Borrow<Q> + ?Sized,
 
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.§impl<T> FromWorld for Twhere
    T: Default,
 
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
 
fn from_world(_world: &mut World) -> T
Creates 
Self using data from the given [World]