Struct bevy_pixel_buffer::bundle::PixelBufferBundle
source · pub struct PixelBufferBundle {
pub pixel_buffer: PixelBuffer,
pub image: Handle<Image>,
}Expand description
[Bundle] to create a pixel buffer manually.
Gives the possibility to insert the [Bundle] instead of abstracting it with PixelBufferBuilder.
The PixelBufferBundle::image underlying image handle should be obtained from create_image and added to the [Assets] to get a handle.
Fields§
§pixel_buffer: PixelBufferPixel buffer component.
image: Handle<Image>Image handle obtained with create_image.
Trait Implementations§
impl Bundle for PixelBufferBundle
impl DynamicBundle for PixelBufferBundle
Auto Trait Implementations§
impl RefUnwindSafe for PixelBufferBundle
impl Send for PixelBufferBundle
impl Sync for PixelBufferBundle
impl Unpin for PixelBufferBundle
impl UnwindSafe for PixelBufferBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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