Struct bevy_pixel_buffer::pixel_buffer::PixelBuffer
source · pub struct PixelBuffer {
pub size: PixelBufferSize,
pub fill: Fill,
}
Expand description
Component defining a pixel buffer.
An image handle component is also needed for most operations, but can be added later.
Fields§
§size: PixelBufferSize
Size of the pixel buffer
fill: Fill
Fill mode
Trait Implementations§
source§impl Clone for PixelBuffer
impl Clone for PixelBuffer
source§fn clone(&self) -> PixelBuffer
fn clone(&self) -> PixelBuffer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PixelBuffer
impl Debug for PixelBuffer
source§impl Default for PixelBuffer
impl Default for PixelBuffer
source§fn default() -> PixelBuffer
fn default() -> PixelBuffer
Returns the “default value” for a type. Read more
source§impl PartialEq<PixelBuffer> for PixelBuffer
impl PartialEq<PixelBuffer> for PixelBuffer
source§fn eq(&self, other: &PixelBuffer) -> bool
fn eq(&self, other: &PixelBuffer) -> bool
impl Copy for PixelBuffer
impl StructuralPartialEq for PixelBuffer
Auto Trait Implementations§
impl RefUnwindSafe for PixelBuffer
impl Send for PixelBuffer
impl Sync for PixelBuffer
impl Unpin for PixelBuffer
impl UnwindSafe for PixelBuffer
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids(
components: &mut Components,
storages: &mut Storages,
ids: &mut impl FnMut(ComponentId)
)
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere
F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,
fn get_components(self, func: &mut impl FnMut(OwningPtr<'_>))
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
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Rc<Trait>
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) to Rc<Any>
. Rc<Any>
can then be
further downcast
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]