PickingStateMachine

Struct PickingStateMachine 

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pub struct PickingStateMachine {
    pub previous: GlobalPickingState,
    pub current: GlobalPickingState,
    pub pointer: Vec2,
    pub press: Option<PressState>,
    pub current_btn_just_pressed: bool,
    pub pointer_is_out_of_bounds: bool,
    pub is_post_cancellation_state: bool,
    pub transitions: PickingTransitions,
}
Expand description

Global state machine for bevy_picking.

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§previous: GlobalPickingState

State of the previous frame.

§current: GlobalPickingState

State of the current frame.

§pointer: Vec2

Pointer position.

§press: Option<PressState>

If mouse is pressed, contains position, button and time of the button press.

§Note

This will not be present on button release, use transitions instead.

§current_btn_just_pressed: bool

If true, current button is just pressed.

§pointer_is_out_of_bounds: bool

If true, PickingStateMachine::pointer is not retrieved from the current frame.

§is_post_cancellation_state: bool

True if multiple valid buttons are pressed as the same time. Lasts until all valid buttons are released.

§transitions: PickingTransitions

An internal event channel for picking events.

Use as_ref or iter to access items.

Implementations§

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impl PickingStateMachine

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pub fn get_state(&self, entity: Entity) -> EntityPickingState

Returns the current state on an entity.

§Note
  • At most one entity have state other than EntityPickingState::None at a given frame.
  • Does not require the entity to exist.
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pub fn active_state(&self) -> EntityPickingState

Returns the current state on the active entity.

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pub fn get_transition(&self, entity: Entity) -> Option<PickingTransition>

Returns the current state transition event on an entity.

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pub fn get_active_entity(&self) -> Option<Entity>

Returns the active entity that is being hovered or pressed.

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pub fn is_hovering(&self) -> bool

Returns true if something is hovered and no recognized button is being pressed.

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pub fn is_pressing(&self) -> bool

Returns true if a recognized button is pressed and not in cancellation state.

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pub fn is_cancelled(&self) -> bool

Returns true if in cancellation state.

Trait Implementations§

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impl Clone for PickingStateMachine

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fn clone(&self) -> PickingStateMachine

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PickingStateMachine

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PickingStateMachine

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fn default() -> PickingStateMachine

Returns the “default value” for a type. Read more
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impl Resource for PickingStateMachine
where Self: Send + Sync + 'static,

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