pub enum HighlightKind<T: Asset> {
Fixed(Handle<T>),
Dynamic {
function: fn(initial: &T) -> T,
cache: Option<Handle<T>>,
},
}Expand description
Used to override each highlighting state in Highlight.
Variants§
Fixed(Handle<T>)
A fixed override for this entity. For example, to change a material to a specific color.
Dynamic
Fields
A function that takes the base asset of the entity, and outputs a new, modified asset. This can be used to make “tinted” materials.
Implementations§
source§impl<T: Asset> HighlightKind<T>
impl<T: Asset> HighlightKind<T>
sourcepub fn get_handle(&self) -> Option<Handle<T>>
pub fn get_handle(&self) -> Option<Handle<T>>
Get a handle to the override Asset.
sourcepub fn get_dynamic(
&mut self
) -> Option<(&fn(initial: &T) -> T, &mut Option<Handle<T>>)>
pub fn get_dynamic( &mut self ) -> Option<(&fn(initial: &T) -> T, &mut Option<Handle<T>>)>
Get the dynamic override function and cache if it exists.
sourcepub const fn new_dynamic(function: fn(initial: &T) -> T) -> Self
pub const fn new_dynamic(function: fn(initial: &T) -> T) -> Self
Create a HighlightKind::Dynamic with the supplied function. Useful when you want to
tweak the initial Asset when highlighting, e.g. tinting StandardMaterial blue.
Trait Implementations§
Auto Trait Implementations§
impl<T> !RefUnwindSafe for HighlightKind<T>
impl<T> Send for HighlightKind<T>
impl<T> Sync for HighlightKind<T>
impl<T> Unpin for HighlightKind<T>
impl<T> !UnwindSafe for HighlightKind<T>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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generate &mut Any’s vtable from &mut Trait’s.