pub struct RenderMeshInstanceGpuBuilder {
pub shared: RenderMeshInstanceShared,
pub world_from_local: Affine3,
pub lightmap_uv_rect: UVec2,
pub previous_input_index: Option<NonMaxU32>,
pub mesh_flags: MeshFlags,
}
Expand description
Information that is gathered during the parallel portion of mesh extraction when GPU mesh uniform building is enabled.
From this, the MeshInputUniform
and RenderMeshInstanceGpu
are
prepared.
Fields§
Data that will be placed on the RenderMeshInstanceGpu
.
world_from_local: Affine3
The current transform.
lightmap_uv_rect: UVec2
Four 16-bit unsigned normalized UV values packed into a UVec2
:
<--- MSB LSB --->
+---- min v ----+ +---- min u ----+
lightmap_uv_rect.x: vvvvvvvv vvvvvvvv uuuuuuuu uuuuuuuu,
+---- max v ----+ +---- max u ----+
lightmap_uv_rect.y: VVVVVVVV VVVVVVVV UUUUUUUU UUUUUUUU,
(MSB: most significant bit; LSB: least significant bit.)
previous_input_index: Option<NonMaxU32>
The index of the previous mesh input.
mesh_flags: MeshFlags
Various flags.
Auto Trait Implementations§
impl Freeze for RenderMeshInstanceGpuBuilder
impl RefUnwindSafe for RenderMeshInstanceGpuBuilder
impl Send for RenderMeshInstanceGpuBuilder
impl Sync for RenderMeshInstanceGpuBuilder
impl Unpin for RenderMeshInstanceGpuBuilder
impl UnwindSafe for RenderMeshInstanceGpuBuilder
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