Struct bevy_pbr::PointLight[][src]

pub struct PointLight {
    pub color: Color,
    pub intensity: f32,
    pub range: f32,
    pub radius: f32,
    pub shadows_enabled: bool,
    pub shadow_depth_bias: f32,
    pub shadow_normal_bias: f32,
}
Expand description

A light that emits light in all directions from a central point.

Real-world values for intensity (luminous power in lumens) based on the electrical power consumption of the type of real-world light are:

Luminous Power (lumen) (i.e. the intensity member)Incandescent non-halogen (Watts)Incandescent halogen (Watts)Compact fluorescent (Watts)LED (Watts
200253-53
45040299-115-8
8006013-158-12
1100755318-2010-16
16001007224-2814-17
240015030-5224-30
310020049-7532
400030075-10040.5

Source: Wikipedia

Fields

color: Colorintensity: f32range: f32radius: f32shadows_enabled: boolshadow_depth_bias: f32shadow_normal_bias: f32

A bias applied along the direction of the fragment’s surface normal. It is scaled to the shadow map’s texel size so that it can be small close to the camera and gets larger further away.

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