Struct bevy_pbr::PointLight [−][src]
pub struct PointLight {
pub color: Color,
pub intensity: f32,
pub range: f32,
pub radius: f32,
pub shadows_enabled: bool,
pub shadow_depth_bias: f32,
pub shadow_normal_bias: f32,
}
Expand description
A light that emits light in all directions from a central point.
Real-world values for intensity
(luminous power in lumens) based on the electrical power
consumption of the type of real-world light are:
Luminous Power (lumen) (i.e. the intensity member) | Incandescent non-halogen (Watts) | Incandescent halogen (Watts) | Compact fluorescent (Watts) | LED (Watts |
---|---|---|---|---|
200 | 25 | 3-5 | 3 | |
450 | 40 | 29 | 9-11 | 5-8 |
800 | 60 | 13-15 | 8-12 | |
1100 | 75 | 53 | 18-20 | 10-16 |
1600 | 100 | 72 | 24-28 | 14-17 |
2400 | 150 | 30-52 | 24-30 | |
3100 | 200 | 49-75 | 32 | |
4000 | 300 | 75-100 | 40.5 |
Source: Wikipedia
Fields
color: Color
intensity: f32
range: f32
radius: f32
shadows_enabled: bool
shadow_depth_bias: f32
shadow_normal_bias: f32
A bias applied along the direction of the fragment’s surface normal. It is scaled to the shadow map’s texel size so that it can be small close to the camera and gets larger further away.
Implementations
Trait Implementations
type Storage = TableStorage
Auto Trait Implementations
impl RefUnwindSafe for PointLight
impl Send for PointLight
impl Sync for PointLight
impl Unpin for PointLight
impl UnwindSafe for PointLight
Blanket Implementations
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pub fn path(
&'r self,
path: &'p str
) -> Result<&'r (dyn Reflect + 'static), ReflectPathError<'p>>
pub fn path_mut(
&'r mut self,
path: &'p str
) -> Result<&'r mut (dyn Reflect + 'static), ReflectPathError<'p>>
fn get_path_mut<T>(
&'r mut self,
path: &'p str
) -> Result<&'r mut T, ReflectPathError<'p>> where
T: Reflect,
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