Struct bevy_pbr::SetMeshBindGroup
source · pub struct SetMeshBindGroup<const I: usize>;
Trait Implementations§
source§impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetMeshBindGroup<I>
impl<P: PhaseItem, const I: usize> RenderCommand<P> for SetMeshBindGroup<I>
§type Param = Res<'static, MeshBindGroup>
type Param = Res<'static, MeshBindGroup>
Specifies the general ECS data (e.g. resources) required by
RenderCommand::render
. Read more§type ViewWorldQuery = ()
type ViewWorldQuery = ()
Specifies the ECS data of the view entity required by
RenderCommand::render
. Read more§type ItemWorldQuery = (&'static DynamicUniformIndex<MeshUniform>, Option<&'static SkinnedMeshJoints>)
type ItemWorldQuery = (&'static DynamicUniformIndex<MeshUniform>, Option<&'static SkinnedMeshJoints>)
Specifies the ECS data of the item entity required by
RenderCommand::render
. Read moresource§fn render<'w>(
_item: &P,
_view: (),
(mesh_index, skinned_mesh_joints): ROQueryItem<'_, Self::ItemWorldQuery>,
mesh_bind_group: SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>
) -> RenderCommandResult
fn render<'w>( _item: &P, _view: (), (mesh_index, skinned_mesh_joints): ROQueryItem<'_, Self::ItemWorldQuery>, mesh_bind_group: SystemParamItem<'w, '_, Self::Param>, pass: &mut TrackedRenderPass<'w> ) -> RenderCommandResult
Renders a
PhaseItem
by recording commands (e.g. setting pipelines, binding bind groups,
issuing draw calls, etc.) via the TrackedRenderPass
.Auto Trait Implementations§
impl<const I: usize> RefUnwindSafe for SetMeshBindGroup<I>
impl<const I: usize> Send for SetMeshBindGroup<I>
impl<const I: usize> Sync for SetMeshBindGroup<I>
impl<const I: usize> Unpin for SetMeshBindGroup<I>
impl<const I: usize> UnwindSafe for SetMeshBindGroup<I>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.