Struct bevy_pbr::MeshUniform

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pub struct MeshUniform {
    pub transform: Mat4,
    pub inverse_transpose_model: Mat4,
    pub flags: u32,
}

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§transform: Mat4§inverse_transpose_model: Mat4§flags: u32

Trait Implementations§

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impl Clone for MeshUniform

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fn clone(&self) -> MeshUniform

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for MeshUniformwhere Self: Send + Sync + 'static,

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impl CreateFrom for MeshUniformwhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Mat4: CreateFrom, for<'__> u32: CreateFrom,

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fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self

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impl ReadFrom for MeshUniformwhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Mat4: ReadFrom, for<'__> u32: ReadFrom,

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fn read_from<B: BufferRef>(&mut self, reader: &mut Reader<B>)

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impl ShaderSize for MeshUniformwhere Mat4: ShaderSize, u32: ShaderSize,

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const SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0

Represents WGSL Size (equivalent to [ShaderType::min_size])
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impl ShaderType for MeshUniformwhere Mat4: ShaderType + ShaderSize, u32: ShaderType,

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fn size(&self) -> NonZeroU64

Returns the size of Self at runtime Read more
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fn min_size() -> NonZeroU64

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn assert_uniform_compat()

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impl WriteInto for MeshUniformwhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Mat4: WriteInto, for<'__> u32: WriteInto,

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fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)

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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<C> Bundle for Cwhere C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,

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fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )

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