Struct bevy_pbr::GpuPointLightsStorage
source · pub struct GpuPointLightsStorage { /* private fields */ }
Trait Implementations§
source§impl CalculateSizeFor for GpuPointLightsStoragewhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
Vec<GpuPointLight>: CalculateSizeFor,
impl CalculateSizeFor for GpuPointLightsStoragewhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, Vec<GpuPointLight>: CalculateSizeFor,
source§fn calculate_size_for(nr_of_el: u64) -> NonZeroU64
fn calculate_size_for(nr_of_el: u64) -> NonZeroU64
Returns the size of
Self
assuming the (contained) runtime-sized array has nr_of_el
elementssource§impl CreateFrom for GpuPointLightsStoragewhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
for<'__> Vec<GpuPointLight>: CreateFrom,
impl CreateFrom for GpuPointLightsStoragewhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Vec<GpuPointLight>: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl Default for GpuPointLightsStorage
impl Default for GpuPointLightsStorage
source§fn default() -> GpuPointLightsStorage
fn default() -> GpuPointLightsStorage
Returns the “default value” for a type. Read more
source§impl ReadFrom for GpuPointLightsStoragewhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
for<'__> Vec<GpuPointLight>: ReadFrom,
impl ReadFrom for GpuPointLightsStoragewhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Vec<GpuPointLight>: ReadFrom,
source§impl ShaderType for GpuPointLightsStoragewhere
Vec<GpuPointLight>: ShaderType,
impl ShaderType for GpuPointLightsStoragewhere Vec<GpuPointLight>: ShaderType,
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read more§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for GpuPointLightsStoragewhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
for<'__> Vec<GpuPointLight>: WriteInto,
impl WriteInto for GpuPointLightsStoragewhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Vec<GpuPointLight>: WriteInto,
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl RefUnwindSafe for GpuPointLightsStorage
impl Send for GpuPointLightsStorage
impl Sync for GpuPointLightsStorage
impl Unpin for GpuPointLightsStorage
impl UnwindSafe for GpuPointLightsStorage
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World