Struct bevy_pbr::GlobalLightMeta
source · pub struct GlobalLightMeta {
pub gpu_point_lights: GpuPointLights,
pub entity_to_index: HashMap<Entity, usize>,
}
Fields§
§gpu_point_lights: GpuPointLights
§entity_to_index: HashMap<Entity, usize>
Implementations§
Trait Implementations§
source§impl FromWorld for GlobalLightMeta
impl FromWorld for GlobalLightMeta
source§fn from_world(world: &mut World) -> Self
fn from_world(world: &mut World) -> Self
Creates
Self
using data from the given Worldimpl Resource for GlobalLightMetawhere Self: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for GlobalLightMeta
impl Send for GlobalLightMeta
impl Sync for GlobalLightMeta
impl Unpin for GlobalLightMeta
impl UnwindSafe for GlobalLightMeta
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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