Struct MousePosWorld

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pub struct MousePosWorld(/* private fields */);
Expand description

The location of the mouse in worldspace.
This will be updated every frame during [CoreStage::First]. Any systems that rely on this should come after CoreStage::First.

Methods from Deref<Target = Vec3>§

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pub const ZERO: Vec3

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pub const ONE: Vec3

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pub const NEG_ONE: Vec3

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pub const MIN: Vec3

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pub const MAX: Vec3

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pub const NAN: Vec3

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pub const INFINITY: Vec3

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pub const NEG_INFINITY: Vec3

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pub const X: Vec3

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pub const Y: Vec3

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pub const Z: Vec3

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pub const NEG_X: Vec3

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pub const NEG_Y: Vec3

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pub const NEG_Z: Vec3

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pub const AXES: [Vec3; 3]

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pub fn to_array(&self) -> [f32; 3]

[x, y, z]

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pub fn any_orthogonal_vector(&self) -> Vec3

Returns some vector that is orthogonal to the given one.

The input vector must be finite and non-zero.

The output vector is not necessarily unit length. For that use Self::any_orthonormal_vector() instead.

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pub fn any_orthonormal_vector(&self) -> Vec3

Returns any unit vector that is orthogonal to the given one.

The input vector must be unit length.

§Panics

Will panic if self is not normalized when glam_assert is enabled.

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pub fn any_orthonormal_pair(&self) -> (Vec3, Vec3)

Given a unit vector return two other vectors that together form an orthonormal basis. That is, all three vectors are orthogonal to each other and are normalized.

§Panics

Will panic if self is not normalized when glam_assert is enabled.

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pub fn as_dvec3(&self) -> DVec3

Casts all elements of self to f64.

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pub fn as_ivec3(&self) -> IVec3

Casts all elements of self to i32.

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pub fn as_uvec3(&self) -> UVec3

Casts all elements of self to u32.

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pub fn as_i64vec3(&self) -> I64Vec3

Casts all elements of self to i64.

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pub fn as_u64vec3(&self) -> U64Vec3

Casts all elements of self to u64.

Trait Implementations§

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impl Clone for MousePosWorld

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fn clone(&self) -> MousePosWorld

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for MousePosWorld
where Self: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
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impl Debug for MousePosWorld

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for MousePosWorld

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type Target = Vec3

The resulting type after dereferencing.
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fn deref(&self) -> &Vec3

Dereferences the value.
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impl Display for MousePosWorld

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for MousePosWorld

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fn eq(&self, other: &MousePosWorld) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for MousePosWorld

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impl Resource for MousePosWorld
where Self: Send + Sync + 'static,

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impl StructuralPartialEq for MousePosWorld

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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