pub struct GIMesh {
pub indices: Vec<u32>,
pub vertices: Vec<Vertex>,
pub inverse_model: Affine3A,
}Expand description
A Globally-positioned Index Mesh
Fields§
§indices: Vec<u32>See [add_index], [set_index], [index] and [index_count]
vertices: Vec<Vertex>See [add_vertex], [set_vertex], [vertex] and [vertex_count]
inverse_model: Affine3AImplementations§
Source§impl GIMesh
impl GIMesh
Sourcepub fn slice(&mut self, slicer: &Self) -> &mut Self
pub fn slice(&mut self, slicer: &Self) -> &mut Self
Slices the triangles of self by the triangles of slicer
Sourcepub fn seperate(&self, other: &Self) -> SeperateOutput
pub fn seperate(&self, other: &Self) -> SeperateOutput
Seperates self into inside and outside of other
NOTE: this doesn’t slice triangles
Sourcepub fn merge_with(
&mut self,
other: &Self,
settings: &MergeSettings,
) -> &mut Self
pub fn merge_with( &mut self, other: &Self, settings: &MergeSettings, ) -> &mut Self
Merges other into self
Source§impl GIMesh
impl GIMesh
Sourcepub fn add_vertex(&mut self, v: Vertex) -> u32
pub fn add_vertex(&mut self, v: Vertex) -> u32
Adds a vertex to the mesh
NOTE: Assumes the vertex is unique
Sourcepub fn set_vertex(&mut self, index: u32, v: Vertex)
pub fn set_vertex(&mut self, index: u32, v: Vertex)
Sets the vertex
pub fn vertex_count(&self) -> usize
pub fn add_index(&mut self, index: u32)
pub fn set_index(&mut self, i: usize, index: u32)
pub fn index_count(&self) -> usize
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GIMesh
impl RefUnwindSafe for GIMesh
impl Send for GIMesh
impl Sync for GIMesh
impl Unpin for GIMesh
impl UnwindSafe for GIMesh
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T: ?Sized,
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Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
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