pub struct SpriteSheetBundle<T: SpriteSheetFormat + Send + Sync + TypePath> {
pub frame: Frame,
pub sprite_sheet: Handle<SpriteSheet<T>>,
pub options: SpriteSheetOptions,
}
Expand description
Bundle of components needed to load a sprite sheet.
Fields§
§frame: Frame
§sprite_sheet: Handle<SpriteSheet<T>>
§options: SpriteSheetOptions
Trait Implementations§
Source§impl<T: SpriteSheetFormat + Send + Sync + TypePath> Bundle for SpriteSheetBundle<T>
impl<T: SpriteSheetFormat + Send + Sync + TypePath> Bundle for SpriteSheetBundle<T>
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<T: Debug + SpriteSheetFormat + Send + Sync + TypePath> Debug for SpriteSheetBundle<T>
impl<T: Debug + SpriteSheetFormat + Send + Sync + TypePath> Debug for SpriteSheetBundle<T>
Source§impl<T: Default + SpriteSheetFormat + Send + Sync + TypePath> Default for SpriteSheetBundle<T>
impl<T: Default + SpriteSheetFormat + Send + Sync + TypePath> Default for SpriteSheetBundle<T>
Source§fn default() -> SpriteSheetBundle<T>
fn default() -> SpriteSheetBundle<T>
Returns the “default value” for a type. Read more
impl<T: SpriteSheetFormat + Send + Sync + TypePath> DynamicBundle for SpriteSheetBundle<T>
Auto Trait Implementations§
impl<T> Freeze for SpriteSheetBundle<T>
impl<T> !RefUnwindSafe for SpriteSheetBundle<T>
impl<T> Send for SpriteSheetBundle<T>
impl<T> Sync for SpriteSheetBundle<T>
impl<T> Unpin for SpriteSheetBundle<T>
impl<T> !UnwindSafe for SpriteSheetBundle<T>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.