pub struct RuneScriptHost<A: RuneArgs> { /* private fields */ }
Expand description
Rune script host. Enables Rune scripting.
Trait Implementations§
Source§impl<A: RuneArgs> Default for RuneScriptHost<A>
impl<A: RuneArgs> Default for RuneScriptHost<A>
Source§impl<A: RuneArgs> ScriptHost for RuneScriptHost<A>
impl<A: RuneArgs> ScriptHost for RuneScriptHost<A>
Source§type ScriptContext = RuneScriptContext
type ScriptContext = RuneScriptContext
the type of the persistent script context, representing the execution context of the script
Source§type ScriptEvent = RuneEvent<A>
type ScriptEvent = RuneEvent<A>
the type of events picked up by lua callbacks
Source§type ScriptAsset = RuneFile
type ScriptAsset = RuneFile
the type of asset representing the script files for this host
Source§type APITarget = Context
type APITarget = Context
the type representing the target of api providers, i.e. the
script engine or the script context itself
Source§type DocTarget = RuneDocFragment
type DocTarget = RuneDocFragment
the type of each doc fragment
Source§fn register_with_app_in_set(
app: &mut App,
schedule: impl ScheduleLabel,
set: impl SystemSet,
)
fn register_with_app_in_set( app: &mut App, schedule: impl ScheduleLabel, set: impl SystemSet, )
Similar to
register_with_app
but allows you to specify a system set to add the handler to.Source§fn load_script(
&mut self,
script: &[u8],
script_data: &ScriptData<'_>,
providers: &mut APIProviders<Self>,
) -> Result<Self::ScriptContext, ScriptError>
fn load_script( &mut self, script: &[u8], script_data: &ScriptData<'_>, providers: &mut APIProviders<Self>, ) -> Result<Self::ScriptContext, ScriptError>
Loads a script in byte array format, the script name can be used
to send useful errors.
Source§fn setup_script(
&mut self,
script_data: &ScriptData<'_>,
ctx: &mut Self::ScriptContext,
providers: &mut APIProviders<Self>,
) -> Result<(), ScriptError>
fn setup_script( &mut self, script_data: &ScriptData<'_>, ctx: &mut Self::ScriptContext, providers: &mut APIProviders<Self>, ) -> Result<(), ScriptError>
Perform one-off initialization of scripts (happens for every new or re-loaded script)
Source§fn handle_events<'a>(
&mut self,
world: &mut World,
events: &[Self::ScriptEvent],
ctxs: impl Iterator<Item = (ScriptData<'a>, &'a mut Self::ScriptContext)>,
providers: &mut APIProviders<Self>,
)
fn handle_events<'a>( &mut self, world: &mut World, events: &[Self::ScriptEvent], ctxs: impl Iterator<Item = (ScriptData<'a>, &'a mut Self::ScriptContext)>, providers: &mut APIProviders<Self>, )
the main point of contact with the bevy world.
Scripts are called with appropriate events in the event order
Source§fn run_one_shot(
&mut self,
script: &[u8],
script_name: &str,
entity: Entity,
world: &mut World,
event: Self::ScriptEvent,
) -> Result<(), ScriptError>
fn run_one_shot( &mut self, script: &[u8], script_name: &str, entity: Entity, world: &mut World, event: Self::ScriptEvent, ) -> Result<(), ScriptError>
Loads and runs script instantaneously without storing any script data into the world.
The script id is set to
u32::MAX
.Source§fn register_with_app(app: &mut App, schedule: impl ScheduleLabel)
fn register_with_app(app: &mut App, schedule: impl ScheduleLabel)
Registers the script host with the given app, and attaches handlers to deal with spawning/removing scripts in the given System Set. Read more
impl<A: RuneArgs> Resource for RuneScriptHost<A>
Auto Trait Implementations§
impl<A> Freeze for RuneScriptHost<A>
impl<A> RefUnwindSafe for RuneScriptHost<A>where
A: RefUnwindSafe,
impl<A> Send for RuneScriptHost<A>
impl<A> Sync for RuneScriptHost<A>
impl<A> Unpin for RuneScriptHost<A>where
A: Unpin,
impl<A> UnwindSafe for RuneScriptHost<A>where
A: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more