Struct LuaScriptingPlugin

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pub struct LuaScriptingPlugin {
    pub scripting_plugin: ScriptingPlugin<Self>,
}
Expand description

The lua scripting plugin. Used to add lua scripting to a bevy app within the context of the BMS framework.

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§scripting_plugin: ScriptingPlugin<Self>

The internal scripting plugin

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impl AsMut<ScriptingPlugin<LuaScriptingPlugin>> for LuaScriptingPlugin

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fn as_mut(&mut self) -> &mut ScriptingPlugin<LuaScriptingPlugin>

Converts this type into a mutable reference of the (usually inferred) input type.
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impl Default for LuaScriptingPlugin

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl IntoScriptPluginParams for LuaScriptingPlugin

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const LANGUAGE: Language = Language::Lua

The language of the scripts
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type C = Lua

The context type used for the scripts
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type R = ()

The runtime type used for the scripts
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fn build_runtime() -> Self::R

Build the runtime
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impl Plugin for LuaScriptingPlugin

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.
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fn finish(&self, app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
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fn ready(&self, _app: &App) -> bool

Has the plugin finished its setup? This can be useful for plugins that need something asynchronous to happen before they can finish their setup, like the initialization of a renderer. Once the plugin is ready, finish should be called.
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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<P> ConfigureScriptPlugin for P

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type P = P

The type of the plugin to configure
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fn add_context_initializer( self, initializer: fn(&ScriptAttachment, &mut <<P as ConfigureScriptPlugin>::P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>, ) -> P

Add a context initializer to the plugin
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fn add_context_pre_handling_initializer( self, initializer: fn(&ScriptAttachment, &mut <<P as ConfigureScriptPlugin>::P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>, ) -> P

Add a context pre-handling initializer to the plugin
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fn add_runtime_initializer( self, initializer: fn(&<<P as ConfigureScriptPlugin>::P as IntoScriptPluginParams>::R) -> Result<(), ScriptError>, ) -> P

Add a runtime initializer to the plugin
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fn set_context_policy(self, policy: ContextPolicy) -> P

Switch the context assigning strategy to the given policy. Read more
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fn emit_core_callback_responses(self, emit_responses: bool) -> P

Whether to emit responses from core script callbacks like on_script_loaded or on_script_unloaded. By default, this is false and responses are not emitted. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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