pub struct RhaiScriptingPlugin {
pub scripting_plugin: ScriptingPlugin<RhaiScriptingPlugin>,
}
Expand description
The rhai scripting plugin. Used to add rhai scripting to a bevy app within the context of the BMS framework.
Fields§
§scripting_plugin: ScriptingPlugin<RhaiScriptingPlugin>
The internal scripting plugin
Trait Implementations§
Source§impl AsMut<ScriptingPlugin<RhaiScriptingPlugin>> for RhaiScriptingPlugin
impl AsMut<ScriptingPlugin<RhaiScriptingPlugin>> for RhaiScriptingPlugin
Source§fn as_mut(&mut self) -> &mut ScriptingPlugin<RhaiScriptingPlugin>
fn as_mut(&mut self) -> &mut ScriptingPlugin<RhaiScriptingPlugin>
Converts this type into a mutable reference of the (usually inferred) input type.
Source§impl Default for RhaiScriptingPlugin
impl Default for RhaiScriptingPlugin
Source§fn default() -> RhaiScriptingPlugin
fn default() -> RhaiScriptingPlugin
Returns the “default value” for a type. Read more
Source§impl GetPluginThreadConfig<RhaiScriptingPlugin> for RhaiScriptingPlugin
impl GetPluginThreadConfig<RhaiScriptingPlugin> for RhaiScriptingPlugin
Source§fn readonly_configuration(
world: WorldId,
) -> ScriptingPluginConfiguration<RhaiScriptingPlugin>
fn readonly_configuration( world: WorldId, ) -> ScriptingPluginConfiguration<RhaiScriptingPlugin>
Get a reference to the readonly configuration.
Source§fn set_world_local_config(
world: WorldId,
config: ScriptingPluginConfiguration<RhaiScriptingPlugin>,
)
fn set_world_local_config( world: WorldId, config: ScriptingPluginConfiguration<RhaiScriptingPlugin>, )
Set the configuration or overwrites it if already set.
Source§impl IntoScriptPluginParams for RhaiScriptingPlugin
impl IntoScriptPluginParams for RhaiScriptingPlugin
Source§type C = RhaiScriptContext
type C = RhaiScriptContext
The context type used for the scripts
Source§fn build_runtime() -> <RhaiScriptingPlugin as IntoScriptPluginParams>::R
fn build_runtime() -> <RhaiScriptingPlugin as IntoScriptPluginParams>::R
Build the runtime
Source§fn handler() -> fn(Vec<ScriptValue>, &ScriptAttachment, &CallbackLabel, &mut <RhaiScriptingPlugin as IntoScriptPluginParams>::C, WorldId) -> Result<ScriptValue, InteropError>
fn handler() -> fn(Vec<ScriptValue>, &ScriptAttachment, &CallbackLabel, &mut <RhaiScriptingPlugin as IntoScriptPluginParams>::C, WorldId) -> Result<ScriptValue, InteropError>
Returns the handler function for the plugin
Source§fn context_loader() -> fn(&ScriptAttachment, &[u8], WorldId) -> Result<<RhaiScriptingPlugin as IntoScriptPluginParams>::C, InteropError>
fn context_loader() -> fn(&ScriptAttachment, &[u8], WorldId) -> Result<<RhaiScriptingPlugin as IntoScriptPluginParams>::C, InteropError>
Returns the context loader function for the plugin
Source§fn context_reloader() -> fn(&ScriptAttachment, &[u8], &mut <RhaiScriptingPlugin as IntoScriptPluginParams>::C, WorldId) -> Result<(), InteropError>
fn context_reloader() -> fn(&ScriptAttachment, &[u8], &mut <RhaiScriptingPlugin as IntoScriptPluginParams>::C, WorldId) -> Result<(), InteropError>
Returns the context reloader function for the plugin
Source§impl Plugin for RhaiScriptingPlugin
impl Plugin for RhaiScriptingPlugin
Source§fn finish(&self, app: &mut App)
fn finish(&self, app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for RhaiScriptingPlugin
impl !RefUnwindSafe for RhaiScriptingPlugin
impl Send for RhaiScriptingPlugin
impl Sync for RhaiScriptingPlugin
impl Unpin for RhaiScriptingPlugin
impl !UnwindSafe for RhaiScriptingPlugin
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<P> ConfigureScriptPlugin for P
impl<P> ConfigureScriptPlugin for P
Source§fn add_context_initializer(
self,
initializer: fn(&ScriptAttachment, &mut <<P as ConfigureScriptPlugin>::P as IntoScriptPluginParams>::C) -> Result<(), InteropError>,
) -> P
fn add_context_initializer( self, initializer: fn(&ScriptAttachment, &mut <<P as ConfigureScriptPlugin>::P as IntoScriptPluginParams>::C) -> Result<(), InteropError>, ) -> P
Add a context initializer to the plugin
Source§fn add_context_pre_handling_initializer(
self,
initializer: fn(&ScriptAttachment, &mut <<P as ConfigureScriptPlugin>::P as IntoScriptPluginParams>::C) -> Result<(), InteropError>,
) -> P
fn add_context_pre_handling_initializer( self, initializer: fn(&ScriptAttachment, &mut <<P as ConfigureScriptPlugin>::P as IntoScriptPluginParams>::C) -> Result<(), InteropError>, ) -> P
Add a context pre-handling initializer to the plugin
Source§fn add_runtime_initializer(
self,
initializer: fn(&<<P as ConfigureScriptPlugin>::P as IntoScriptPluginParams>::R) -> Result<(), ScriptError>,
) -> P
fn add_runtime_initializer( self, initializer: fn(&<<P as ConfigureScriptPlugin>::P as IntoScriptPluginParams>::R) -> Result<(), ScriptError>, ) -> P
Add a runtime initializer to the plugin
Source§fn set_context_policy(self, policy: ContextPolicy) -> P
fn set_context_policy(self, policy: ContextPolicy) -> P
Switch the context assigning strategy to the given policy. Read more
Source§fn emit_core_callback_responses(self, emit_responses: bool) -> P
fn emit_core_callback_responses(self, emit_responses: bool) -> P
Whether to emit responses from core script callbacks like
on_script_loaded
or on_script_unloaded
.
By default, this is false
and responses are not emitted. Read moreSource§fn add_supported_extension(self, extension: &'static str) -> P
fn add_supported_extension(self, extension: &'static str) -> P
Adds a supported file extension for the plugin’s language.
Source§fn remove_supported_extension(self, extension: &'static str) -> P
fn remove_supported_extension(self, extension: &'static str) -> P
removes a supported file extension for the plugin’s language.
Source§fn set_pipeline_settings(self, pipeline: ScriptLoadingPipeline<P>) -> P
fn set_pipeline_settings(self, pipeline: ScriptLoadingPipeline<P>) -> P
Sets the script pipeline settings plugin
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoNamespace for Twhere
T: 'static + ?Sized,
impl<T> IntoNamespace for Twhere
T: 'static + ?Sized,
Source§fn into_namespace() -> Namespace
fn into_namespace() -> Namespace
Converts this type into a
Namespace
Source§impl<P> ScriptingHandler<P> for Pwhere
P: IntoScriptPluginParams,
impl<P> ScriptingHandler<P> for Pwhere
P: IntoScriptPluginParams,
Source§fn handle(
args: Vec<ScriptValue>,
context_key: &ScriptAttachment,
callback: &CallbackLabel,
script_ctxt: &mut <P as IntoScriptPluginParams>::C,
world: WorldAccessGuard<'_>,
) -> Result<ScriptValue, InteropError>
fn handle( args: Vec<ScriptValue>, context_key: &ScriptAttachment, callback: &CallbackLabel, script_ctxt: &mut <P as IntoScriptPluginParams>::C, world: WorldAccessGuard<'_>, ) -> Result<ScriptValue, InteropError>
Calls the handler function while providing the necessary thread local context
Source§impl<P> ScriptingLoader<P> for Pwhere
P: IntoScriptPluginParams,
impl<P> ScriptingLoader<P> for Pwhere
P: IntoScriptPluginParams,
Source§fn load(
attachment: &ScriptAttachment,
content: &[u8],
world: WorldAccessGuard<'_>,
) -> Result<<P as IntoScriptPluginParams>::C, InteropError>
fn load( attachment: &ScriptAttachment, content: &[u8], world: WorldAccessGuard<'_>, ) -> Result<<P as IntoScriptPluginParams>::C, InteropError>
Loads a script context using the provided loader function
Source§fn reload(
attachment: &ScriptAttachment,
content: &[u8],
previous_context: &mut <P as IntoScriptPluginParams>::C,
world: WorldAccessGuard<'_>,
) -> Result<(), InteropError>
fn reload( attachment: &ScriptAttachment, content: &[u8], previous_context: &mut <P as IntoScriptPluginParams>::C, world: WorldAccessGuard<'_>, ) -> Result<(), InteropError>
Reloads a script context using the provided reloader function