Struct ContextBuilder

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pub struct ContextBuilder<P>{
    pub load: fn(_: &Cow<'static, str>, _: &[u8], _: &[fn(_: &str, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], _: &[fn(_: &str, _: Entity, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], _: &mut <P as IntoScriptPluginParams>::R) -> Result<<P as IntoScriptPluginParams>::C, ScriptError>,
    pub reload: fn(_: &Cow<'static, str>, _: &[u8], _: &mut <P as IntoScriptPluginParams>::C, _: &[fn(_: &str, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], _: &[fn(_: &str, _: Entity, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], _: &mut <P as IntoScriptPluginParams>::R) -> Result<(), ScriptError>,
}
Expand description

A strategy for loading and reloading contexts

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§load: fn(_: &Cow<'static, str>, _: &[u8], _: &[fn(_: &str, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], _: &[fn(_: &str, _: Entity, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], _: &mut <P as IntoScriptPluginParams>::R) -> Result<<P as IntoScriptPluginParams>::C, ScriptError>

The function to load a context

§reload: fn(_: &Cow<'static, str>, _: &[u8], _: &mut <P as IntoScriptPluginParams>::C, _: &[fn(_: &str, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], _: &[fn(_: &str, _: Entity, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], _: &mut <P as IntoScriptPluginParams>::R) -> Result<(), ScriptError>

The function to reload a context

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impl<P> ContextBuilder<P>

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pub fn load( loader: fn(_: &Cow<'static, str>, _: &[u8], _: &[fn(_: &str, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], _: &[fn(_: &str, _: Entity, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], _: &mut <P as IntoScriptPluginParams>::R) -> Result<<P as IntoScriptPluginParams>::C, ScriptError>, script: &Cow<'static, str>, content: &[u8], context_initializers: &[fn(_: &str, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], pre_handling_initializers: &[fn(_: &str, _: Entity, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], world: &mut World, runtime: &mut <P as IntoScriptPluginParams>::R, ) -> Result<<P as IntoScriptPluginParams>::C, ScriptError>

load a context

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pub fn reload( reloader: fn(_: &Cow<'static, str>, _: &[u8], _: &mut <P as IntoScriptPluginParams>::C, _: &[fn(_: &str, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], _: &[fn(_: &str, _: Entity, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], _: &mut <P as IntoScriptPluginParams>::R) -> Result<(), ScriptError>, script: &Cow<'static, str>, content: &[u8], previous_context: &mut <P as IntoScriptPluginParams>::C, context_initializers: &[fn(_: &str, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], pre_handling_initializers: &[fn(_: &str, _: Entity, _: &mut <P as IntoScriptPluginParams>::C) -> Result<(), ScriptError>], world: &mut World, runtime: &mut <P as IntoScriptPluginParams>::R, ) -> Result<(), ScriptError>

reload a context

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impl<P> Clone for ContextBuilder<P>

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fn clone(&self) -> ContextBuilder<P>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

Auto Trait Implementations§

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impl<P> Freeze for ContextBuilder<P>

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impl<P> RefUnwindSafe for ContextBuilder<P>

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impl<P> Send for ContextBuilder<P>

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impl<P> Sync for ContextBuilder<P>

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impl<P> Unpin for ContextBuilder<P>

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impl<P> UnwindSafe for ContextBuilder<P>

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impl<T> Any for T
where T: 'static + ?Sized,

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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