Struct bevy_mod_raycast::rays::PrimitiveIntersection
source · pub struct PrimitiveIntersection { /* private fields */ }
Implementations§
Trait Implementations§
source§impl From<PrimitiveIntersection> for IntersectionData
impl From<PrimitiveIntersection> for IntersectionData
source§fn from(data: PrimitiveIntersection) -> Self
fn from(data: PrimitiveIntersection) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl RefUnwindSafe for PrimitiveIntersection
impl Send for PrimitiveIntersection
impl Sync for PrimitiveIntersection
impl Unpin for PrimitiveIntersection
impl UnwindSafe for PrimitiveIntersection
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
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§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
[ShaderType
] for self
. When used in [AsBindGroup
]
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exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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