Struct bevy_mod_raycast::Intersection[][src]

pub struct Intersection { /* fields omitted */ }

Holds computed intersection information


impl Intersection[src]

pub fn new(
    normal: Ray3d,
    pick_distance: f32,
    triangle: Option<Triangle>
) -> Self

pub fn position(&self) -> Vec3[src]

Position vector describing the intersection position.

pub fn unit_normal(&self) -> Vec3[src]

Unit vector describing the normal of the intersected triangle.

pub fn normal_ray(&self) -> &Ray3d[src]

pub fn distance(&self) -> f32[src]

Distance from the picking source to the entity.

pub fn world_triangle(&self) -> Option<Triangle>[src]

Triangle that was intersected with in World coordinates

Trait Implementations

impl Clone for Intersection[src]

impl Copy for Intersection[src]

impl Debug for Intersection[src]

impl PartialEq<Intersection> for Intersection[src]

impl PartialOrd<Intersection> for Intersection[src]

impl StructuralPartialEq for Intersection[src]

Auto Trait Implementations

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    T: Any

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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

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    U: From<T>, 

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