Struct bevy_mod_picking::Selection[][src]

pub struct Selection { /* fields omitted */ }

Tracks the current selection state to be used with change tracking in the events system. Meshes with Selection will have selection state managed.

Requirements

An entity with the Selection component must also have an [Interaction] component.

Implementations

impl Selection[src]

pub fn selected(&self) -> bool[src]

pub fn set_selected(&mut self, selected: bool)[src]

Set the selection state.

Trait Implementations

impl Clone for Selection[src]

impl Copy for Selection[src]

impl Debug for Selection[src]

impl Default for Selection[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CloneAny for T where
    T: Any + Clone

impl<T> Component for T where
    T: 'static + Send + Sync

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> FromWorld for T where
    T: Default

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

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    T: 'static + Send + Sync + Clone

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    V: MultiLane<T>,