Crate bevy_mod_outline
source · [−]Expand description
This crate provides a Bevy plugin, OutlinePlugin
, and associated components for
rendering outlines around meshes using the vertex extrusion method.
Outlines are rendered in a seperate pass following the main 3D pass. The effect of this pass is to present the outlines in depth sorted order according to the model translation of each mesh. This ensures that outlines are not clipped by other geometry.
The Outline
component will, by itself, cover the original object entirely with the
outline colour. The OutlineStencil
component must also be added to prevent the body of
an object from being filled it. This must be added to any entity which needs to appear on
top of an outline.
Vertex extrusion works best with meshes that have smooth surfaces. To avoid visual
artefacts when outlining meshes with hard edges, see the
OutlineMeshExt::generate_outline_normals
function and the
AutoGenerateOutlineNormalsPlugin
.
Structs
generate_outline_normals
on every mesh.Enums
Constants
Traits
Mesh
].