Crate bevy_mod_outline
source · [−]Expand description
This crate provides a Bevy plugin, OutlinePlugin
, and associated components for
rendering outlines around meshes using the vertex extrusion method.
Outlines are rendered in a seperate pass following the main 3D pass. The effect of this pass is to present the outlines in depth sorted order according to the model translation of each mesh. This ensures that outlines are not clipped by other geometry.
The Outline
component will, by itself, cover the original object entirely with the
outline colour. The OutlineStencil
component must also be added to prevent the body of
an object from being filled it. This must be added to any entity which needs to appear on
top of an outline.
Vertex extrusion works best with meshes that have smooth surfaces. For meshes with hard
edges, see the OutlineMeshExt::generate_outline_normals
function.
Structs
A component for rendering outlines around meshes.
A bundle for rendering stenciled outlines around meshes.
Adds support for rendering outlines.
A component for stenciling meshes during outline rendering.
Enums
Failed to generate outline normals for the mesh.
Constants
The direction to extrude the vertex when rendering the outline.
Traits
Extension methods for [Mesh
].