pub struct Opacity { /* private fields */ }Expand description
Component of opacity of this entity and its children.
Implementations§
Source§impl Opacity
impl Opacity
Sourcepub const fn get_target(&self) -> f32
pub const fn get_target(&self) -> f32
Returns the target opacity value.
Sourcepub fn set(&mut self, opacity: f32)
pub fn set(&mut self, opacity: f32)
Set the opacity value and cancels interpolation or fade out.
Sourcepub const fn is_visible(&self) -> bool
pub const fn is_visible(&self) -> bool
Returns true if opacity is greater than to 0.0.
Sourcepub const fn is_invisible(&self) -> bool
pub const fn is_invisible(&self) -> bool
Returns true if opacity is less than or equal to 0.0.
Sourcepub const fn is_despawning(&self) -> bool
pub const fn is_despawning(&self) -> bool
Returns true if is despawning, only when fade_out was called but not completed.
Sourcepub const fn new_fade_in(time: f32) -> Opacity
pub const fn new_fade_in(time: f32) -> Opacity
Set opacity to 0.0 and interpolate to 1.0.
Sourcepub const fn and_fade_in(self, time: f32) -> Self
pub const fn and_fade_in(self, time: f32) -> Self
Interpolate to 1.0.
Sourcepub fn fade_out(&mut self, time: f32)
pub fn fade_out(&mut self, time: f32)
Interpolate opacity to 0.0 and despawns the entity when that happens.
Deletion can be stopped by calling set, fade_in or interpolate_to before fade out completed.
If deletion is not desired, call interpolate_to with opacity 0.0 instead.
Sourcepub fn interpolate_to(&mut self, opacity: f32, time: f32)
pub fn interpolate_to(&mut self, opacity: f32, time: f32)
Interpolate opacity to a specific value.
Sourcepub fn interpolate_by_speed(&mut self, opacity: f32, time_zero_to_one: f32)
pub fn interpolate_by_speed(&mut self, opacity: f32, time_zero_to_one: f32)
Interpolate opacity to a specific value.
Trait Implementations§
Source§impl Component for Opacity
impl Component for Opacity
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Default for Opacity
§Why default 1.0
It’s better to show something by default than hide it implicitly.
impl Default for Opacity
§Why default 1.0
It’s better to show something by default than hide it implicitly.
Source§impl PartialOrd for Opacity
impl PartialOrd for Opacity
impl Copy for Opacity
impl StructuralPartialEq for Opacity
Auto Trait Implementations§
impl Freeze for Opacity
impl RefUnwindSafe for Opacity
impl Send for Opacity
impl Sync for Opacity
impl Unpin for Opacity
impl UnwindSafe for Opacity
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