pub struct ObservableTimer {
pub timer: Timer,
pub finish_behavior: TimerFinishBehavior,
}Expand description
A timer component that triggers observable lifecycle events on its Entity.
When an ObservableTimer is first added to an Entity (either by adding a new one, or replacing the current one)
a TimerStarted event will be triggered. Then, each time an interval completes, a TimerFinished event will
be triggered. Finally, when the timer component is removed, a TimerStopped event will be triggered.
By default a TimerMode::Once timer will despawn its Entity when it finishes. This behavior can be changed to
removing only the ObservableTimer component, or doing nothing. See Self::with_finish_behavior for setting
behavior at creation, or Self::finish_behavior for changing it after creation. Note that this behavior will
not be run if the timer is removed manually before finishing.
To cancel a currently running timer simply remove the component. This will cause a TimerStopped event to be
triggered.
Fields§
§timer: TimerThe internal Timer.
finish_behavior: TimerFinishBehaviorThe timer’s finish behavior.
Implementations§
Source§impl ObservableTimer
impl ObservableTimer
Sourcepub fn from_seconds(duration: f32, mode: TimerMode) -> Self
pub fn from_seconds(duration: f32, mode: TimerMode) -> Self
Create a new timer from a duration in seconds.
Sourcepub fn with_finish_behavior(self, finish_behavior: TimerFinishBehavior) -> Self
pub fn with_finish_behavior(self, finish_behavior: TimerFinishBehavior) -> Self
Set the TimerFinishBehavior for this timer.
Methods from Deref<Target = Timer>§
Sourcepub fn is_finished(&self) -> bool
pub fn is_finished(&self) -> bool
Returns true if the timer has reached its duration.
For repeating timers, this method behaves identically to Timer::just_finished.
§Examples
use std::time::Duration;
let mut timer_once = Timer::from_seconds(1.0, TimerMode::Once);
timer_once.tick(Duration::from_secs_f32(1.5));
assert!(timer_once.is_finished());
timer_once.tick(Duration::from_secs_f32(0.5));
assert!(timer_once.is_finished());
let mut timer_repeating = Timer::from_seconds(1.0, TimerMode::Repeating);
timer_repeating.tick(Duration::from_secs_f32(1.1));
assert!(timer_repeating.is_finished());
timer_repeating.tick(Duration::from_secs_f32(0.8));
assert!(!timer_repeating.is_finished());
timer_repeating.tick(Duration::from_secs_f32(0.6));
assert!(timer_repeating.is_finished());Sourcepub fn finished(&self) -> bool
👎Deprecated since 0.17.0: Use is_finished instead
pub fn finished(&self) -> bool
is_finished insteadReturns true if the timer has reached its duration.
For repeating timers, this method behaves identically to Timer::just_finished.
§Examples
use std::time::Duration;
let mut timer_once = Timer::from_seconds(1.0, TimerMode::Once);
timer_once.tick(Duration::from_secs_f32(1.5));
assert!(timer_once.finished());
timer_once.tick(Duration::from_secs_f32(0.5));
assert!(timer_once.finished());
let mut timer_repeating = Timer::from_seconds(1.0, TimerMode::Repeating);
timer_repeating.tick(Duration::from_secs_f32(1.1));
assert!(timer_repeating.finished());
timer_repeating.tick(Duration::from_secs_f32(0.8));
assert!(!timer_repeating.finished());
timer_repeating.tick(Duration::from_secs_f32(0.6));
assert!(timer_repeating.finished());Sourcepub fn just_finished(&self) -> bool
pub fn just_finished(&self) -> bool
Returns true only on the tick the timer reached its duration.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(1.5));
assert!(timer.just_finished());
timer.tick(Duration::from_secs_f32(0.5));
assert!(!timer.just_finished());Sourcepub fn elapsed(&self) -> Duration
pub fn elapsed(&self) -> Duration
Returns the time elapsed on the timer. Guaranteed to be between 0.0 and duration.
Will only equal duration when the timer is finished and non repeating.
See also Stopwatch::elapsed.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.elapsed(), Duration::from_secs_f32(0.5));Sourcepub fn elapsed_secs(&self) -> f32
pub fn elapsed_secs(&self) -> f32
Returns the time elapsed on the timer as an f32.
See also Timer::elapsed.
Sourcepub fn elapsed_secs_f64(&self) -> f64
pub fn elapsed_secs_f64(&self) -> f64
Returns the time elapsed on the timer as an f64.
See also Timer::elapsed.
Sourcepub fn set_elapsed(&mut self, time: Duration)
pub fn set_elapsed(&mut self, time: Duration)
Sets the elapsed time of the timer without any other considerations.
See also Stopwatch::set.
§
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.set_elapsed(Duration::from_secs(2));
assert_eq!(timer.elapsed(), Duration::from_secs(2));
// the timer is not finished even if the elapsed time is greater than the duration.
assert!(!timer.is_finished());Sourcepub fn duration(&self) -> Duration
pub fn duration(&self) -> Duration
Returns the duration of the timer.
§Examples
use std::time::Duration;
let timer = Timer::new(Duration::from_secs(1), TimerMode::Once);
assert_eq!(timer.duration(), Duration::from_secs(1));Sourcepub fn set_duration(&mut self, duration: Duration)
pub fn set_duration(&mut self, duration: Duration)
Sets the duration of the timer.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.5, TimerMode::Once);
timer.set_duration(Duration::from_secs(1));
assert_eq!(timer.duration(), Duration::from_secs(1));Sourcepub fn finish(&mut self)
pub fn finish(&mut self)
Finishes the timer.
§Examples
let mut timer = Timer::from_seconds(1.5, TimerMode::Once);
timer.finish();
assert!(timer.finished());Sourcepub fn mode(&self) -> TimerMode
pub fn mode(&self) -> TimerMode
Returns the mode of the timer.
§Examples
let mut timer = Timer::from_seconds(1.0, TimerMode::Repeating);
assert_eq!(timer.mode(), TimerMode::Repeating);Sourcepub fn set_mode(&mut self, mode: TimerMode)
pub fn set_mode(&mut self, mode: TimerMode)
Sets the mode of the timer.
§Examples
let mut timer = Timer::from_seconds(1.0, TimerMode::Repeating);
timer.set_mode(TimerMode::Once);
assert_eq!(timer.mode(), TimerMode::Once);Sourcepub fn tick(&mut self, delta: Duration) -> &Timer
pub fn tick(&mut self, delta: Duration) -> &Timer
Advance the timer by delta seconds.
Non repeating timer will clamp at duration.
Repeating timer will wrap around.
Will not affect paused timers.
See also Stopwatch::tick.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
let mut repeating = Timer::from_seconds(1.0, TimerMode::Repeating);
timer.tick(Duration::from_secs_f32(1.5));
repeating.tick(Duration::from_secs_f32(1.5));
assert_eq!(timer.elapsed_secs(), 1.0);
assert_eq!(repeating.elapsed_secs(), 0.5);Sourcepub fn pause(&mut self)
pub fn pause(&mut self)
Pauses the Timer. Disables the ticking of the timer.
See also Stopwatch::pause.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.pause();
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.elapsed_secs(), 0.0);Sourcepub fn unpause(&mut self)
pub fn unpause(&mut self)
Unpauses the Timer. Resumes the ticking of the timer.
See also Stopwatch::unpause().
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.pause();
timer.tick(Duration::from_secs_f32(0.5));
timer.unpause();
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.elapsed_secs(), 0.5);Sourcepub fn is_paused(&self) -> bool
pub fn is_paused(&self) -> bool
Returns true if the timer is paused.
See also Stopwatch::is_paused.
§Examples
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
assert!(!timer.is_paused());
timer.pause();
assert!(timer.is_paused());
timer.unpause();
assert!(!timer.is_paused());Sourcepub fn paused(&self) -> bool
👎Deprecated since 0.17.0: Use is_paused instead
pub fn paused(&self) -> bool
is_paused insteadReturns true if the timer is paused.
See also Stopwatch::is_paused.
§Examples
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
assert!(!timer.paused());
timer.pause();
assert!(timer.paused());
timer.unpause();
assert!(!timer.paused());Sourcepub fn reset(&mut self)
pub fn reset(&mut self)
Resets the timer. The reset doesn’t affect the paused state of the timer.
See also Stopwatch::reset.
Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(1.5));
timer.reset();
assert!(!timer.is_finished());
assert!(!timer.just_finished());
assert_eq!(timer.elapsed_secs(), 0.0);Sourcepub fn fraction(&self) -> f32
pub fn fraction(&self) -> f32
Returns the fraction of the timer elapsed time (goes from 0.0 to 1.0).
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.fraction(), 0.25);Sourcepub fn fraction_remaining(&self) -> f32
pub fn fraction_remaining(&self) -> f32
Returns the fraction of the timer remaining time (goes from 1.0 to 0.0).
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.fraction_remaining(), 0.75);Sourcepub fn remaining_secs(&self) -> f32
pub fn remaining_secs(&self) -> f32
Returns the remaining time in seconds
§Examples
use std::cmp::Ordering;
use std::time::Duration;
let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
let result = timer.remaining_secs().total_cmp(&1.5);
assert_eq!(Ordering::Equal, result);Sourcepub fn remaining(&self) -> Duration
pub fn remaining(&self) -> Duration
Returns the remaining time using Duration
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.remaining(), Duration::from_secs_f32(1.5));Sourcepub fn times_finished_this_tick(&self) -> u32
pub fn times_finished_this_tick(&self) -> u32
Returns the number of times a repeating timer
finished during the last tick call.
For non repeating-timers, this method will only ever return 0 or 1.
§Examples
use std::time::Duration;
let mut timer = Timer::from_seconds(1.0, TimerMode::Repeating);
timer.tick(Duration::from_secs_f32(6.0));
assert_eq!(timer.times_finished_this_tick(), 6);
timer.tick(Duration::from_secs_f32(2.0));
assert_eq!(timer.times_finished_this_tick(), 2);
timer.tick(Duration::from_secs_f32(0.5));
assert_eq!(timer.times_finished_this_tick(), 0);Trait Implementations§
Source§impl Clone for ObservableTimer
impl Clone for ObservableTimer
Source§fn clone(&self) -> ObservableTimer
fn clone(&self) -> ObservableTimer
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for ObservableTimer
impl Component for ObservableTimer
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn on_remove() -> Option<ComponentHook>
fn on_remove() -> Option<ComponentHook>
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for ObservableTimer
impl Debug for ObservableTimer
Source§impl Deref for ObservableTimer
impl Deref for ObservableTimer
Auto Trait Implementations§
impl Freeze for ObservableTimer
impl RefUnwindSafe for ObservableTimer
impl Send for ObservableTimer
impl Sync for ObservableTimer
impl Unpin for ObservableTimer
impl UnwindSafe for ObservableTimer
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impl<C> Bundle for Cwhere
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components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
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_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
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