pub struct InputInt<'ui, 'p, L> { /* private fields */ }
Implementations§
Source§impl<'ui, 'p, L> InputInt<'ui, 'p, L>
impl<'ui, 'p, L> InputInt<'ui, 'p, L>
pub fn new(ui: &'ui Ui, label: L, value: &'p mut i32) -> InputInt<'ui, 'p, L>
👎Deprecated since 0.9.0: use
ui.input_int
or ui.input_scalar
insteadpub fn build(self) -> bool
pub fn step(self, value: i32) -> InputInt<'ui, 'p, L>
pub fn step_fast(self, value: i32) -> InputInt<'ui, 'p, L>
pub fn flags(self, flags: InputTextFlags) -> InputInt<'ui, 'p, L>
pub fn chars_decimal(self, value: bool) -> InputInt<'ui, 'p, L>
pub fn chars_hexadecimal(self, value: bool) -> InputInt<'ui, 'p, L>
pub fn chars_uppercase(self, value: bool) -> InputInt<'ui, 'p, L>
pub fn chars_noblank(self, value: bool) -> InputInt<'ui, 'p, L>
pub fn auto_select_all(self, value: bool) -> InputInt<'ui, 'p, L>
pub fn enter_returns_true(self, value: bool) -> InputInt<'ui, 'p, L>
pub fn allow_tab_input(self, value: bool) -> InputInt<'ui, 'p, L>
pub fn no_horizontal_scroll(self, value: bool) -> InputInt<'ui, 'p, L>
Sourcepub fn always_insert_mode(self, value: bool) -> InputInt<'ui, 'p, L>
pub fn always_insert_mode(self, value: bool) -> InputInt<'ui, 'p, L>
Note: this is equivalent to always_overwrite
pub fn always_overwrite(self, value: bool) -> InputInt<'ui, 'p, L>
pub fn read_only(self, value: bool) -> InputInt<'ui, 'p, L>
pub fn password(self, value: bool) -> InputInt<'ui, 'p, L>
pub fn no_undo_redo(self, value: bool) -> InputInt<'ui, 'p, L>
Auto Trait Implementations§
impl<'ui, 'p, L> Freeze for InputInt<'ui, 'p, L>where
L: Freeze,
impl<'ui, 'p, L> !RefUnwindSafe for InputInt<'ui, 'p, L>
impl<'ui, 'p, L> !Send for InputInt<'ui, 'p, L>
impl<'ui, 'p, L> !Sync for InputInt<'ui, 'p, L>
impl<'ui, 'p, L> Unpin for InputInt<'ui, 'p, L>where
L: Unpin,
impl<'ui, 'p, L> !UnwindSafe for InputInt<'ui, 'p, L>
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impl<T, U> AsBindGroupShaderType<U> for T
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