Enum bevy_mod_imgui::prelude::TreeNodeId
source · pub enum TreeNodeId<T> {
Str(T),
Ptr(*const c_void),
}Expand description
Unique ID used by tree nodes
Variants§
Trait Implementations§
source§impl<T> Clone for TreeNodeId<T>where
T: Clone,
impl<T> Clone for TreeNodeId<T>where
T: Clone,
source§fn clone(&self) -> TreeNodeId<T>
fn clone(&self) -> TreeNodeId<T>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl<T> Debug for TreeNodeId<T>where
T: Debug,
impl<T> Debug for TreeNodeId<T>where
T: Debug,
source§impl<T> From<*const T> for TreeNodeId<T>
impl<T> From<*const T> for TreeNodeId<T>
source§fn from(p: *const T) -> TreeNodeId<T>
fn from(p: *const T) -> TreeNodeId<T>
Converts to this type from the input type.
source§impl<T> From<*mut T> for TreeNodeId<T>
impl<T> From<*mut T> for TreeNodeId<T>
source§fn from(p: *mut T) -> TreeNodeId<T>
fn from(p: *mut T) -> TreeNodeId<T>
Converts to this type from the input type.
source§impl<T> From<T> for TreeNodeId<T>
impl<T> From<T> for TreeNodeId<T>
source§fn from(s: T) -> TreeNodeId<T>
fn from(s: T) -> TreeNodeId<T>
Converts to this type from the input type.
source§impl<T> PartialEq for TreeNodeId<T>where
T: PartialEq,
impl<T> PartialEq for TreeNodeId<T>where
T: PartialEq,
source§fn eq(&self, other: &TreeNodeId<T>) -> bool
fn eq(&self, other: &TreeNodeId<T>) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl<T> Copy for TreeNodeId<T>where
T: Copy,
impl<T> Eq for TreeNodeId<T>where
T: Eq,
impl<T> StructuralEq for TreeNodeId<T>
impl<T> StructuralPartialEq for TreeNodeId<T>
Auto Trait Implementations§
impl<T> RefUnwindSafe for TreeNodeId<T>where
T: RefUnwindSafe,
impl<T> !Send for TreeNodeId<T>
impl<T> !Sync for TreeNodeId<T>
impl<T> Unpin for TreeNodeId<T>where
T: Unpin,
impl<T> UnwindSafe for TreeNodeId<T>where
T: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.